Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 04:20:08 +01:00
SPIGOT-1981: Another attempt at damage
Dieser Commit ist enthalten in:
Ursprung
105df861ed
Commit
a8eec15e53
@ -374,6 +374,10 @@
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- f = this.applyArmorModifier(damagesource, f);
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- f = this.applyMagicModifier(damagesource, f);
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- float f1 = f;
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-
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- f = Math.max(f - this.getAbsorptionHearts(), 0.0F);
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- this.setAbsorptionHearts(this.getAbsorptionHearts() - (f1 - f));
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- if (f != 0.0F) {
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+ // CraftBukkit start
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+ protected boolean damageEntity0(final DamageSource damagesource, float f) { // void -> boolean, add final
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+ if (!this.isInvulnerable(damagesource)) {
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@ -384,9 +388,7 @@
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+ public Double apply(Double f) {
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+ if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && EntityLiving.this.getEquipment(EnumItemSlot.HEAD) != null) {
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+ return -(f - (f * 0.75F));
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- f = Math.max(f - this.getAbsorptionHearts(), 0.0F);
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- this.setAbsorptionHearts(this.getAbsorptionHearts() - (f1 - f));
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+
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+ }
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+ return -0.0;
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+ }
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@ -397,7 +399,7 @@
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+ Function<Double, Double> blocking = new Function<Double, Double>() {
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+ @Override
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+ public Double apply(Double f) {
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+ return (damagesource.a()) ? -0.0 : f * 0.33F; // PAIL: rename
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+ return -((EntityLiving.this.d(damagesource)) ? ((damagesource.a()) ? f : (f - (f * 0.33F))) : 0.0); // PAIL: rename
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+ }
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+ };
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+ float blockingModifier = blocking.apply((double) f).floatValue();
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@ -463,17 +465,16 @@
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+ }
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+
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+ // Apply blocking code
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+ if (this.d(damagesource)) { // PAIL: rename
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+ float blockingDamage = (float) event.getDamage(DamageModifier.BLOCKING);
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+ this.k(blockingDamage); // PAIL: rename
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+ if (blockingDamage > 0 && damagesource.i() instanceof EntityLiving) { // PAIL: rename
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+ if (event.getDamage(DamageModifier.BLOCKING) < 0) {
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+ if (damagesource.i() instanceof EntityLiving) {// PAIL: rename
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+ this.k(f); // PAIL: rename
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+ ((EntityLiving) damagesource.i()).a(EntityLiving.this, 0.5F, EntityLiving.this.locX - damagesource.i().locX, EntityLiving.this.locZ - damagesource.i().locZ);
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+ }
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+ }
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+
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+ absorptionModifier = (float) -event.getDamage(DamageModifier.ABSORPTION);
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+ this.setAbsorptionHearts(Math.max(this.getAbsorptionHearts() - absorptionModifier, 0.0F));
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if (f != 0.0F) {
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+ if (f > 0) {
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+ if (human) {
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+ // PAIL: Be sure to drag all this code from the EntityHuman subclass each update.
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+ ((EntityHuman) this).applyExhaustion(damagesource.getExhaustionCost());
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@ -486,14 +487,16 @@
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this.setHealth(f2 - f);
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this.getCombatTracker().trackDamage(damagesource, f2, f);
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- this.setAbsorptionHearts(this.getAbsorptionHearts() - f);
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+ // CraftBukkit start
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+ if (human) {
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+ return true;
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+ }
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+ // CraftBukkit end
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this.setAbsorptionHearts(this.getAbsorptionHearts() - f);
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+ this.setAbsorptionHearts(this.getAbsorptionHearts() - f);
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+ } else {
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+ return false;
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}
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+ return true;
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}
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+ return false; // CraftBukkit
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}
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