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synchronisiert 2024-12-18 20:40:08 +01:00
Added RegainReason.SATIATED.
This reason is used when a player regains health from generating due to their hunger being satisfied.
Dieser Commit ist enthalten in:
Ursprung
aa0739d90a
Commit
a7717d4d79
@ -49,7 +49,8 @@ public class FoodMetaData {
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if (this.foodLevel >= 18 && entityhuman.W()) {
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++this.foodTickTimer;
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if (this.foodTickTimer >= 80) {
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entityhuman.c(1);
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// CraftBukkit - added RegainReason.
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entityhuman.c(1, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED);
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this.foodTickTimer = 0;
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}
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} else if (this.foodLevel <= 0) {
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