Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-16 04:50:05 +01:00
Movement handling cleanup.
Dieser Commit ist enthalten in:
Ursprung
748a6288e4
Commit
a6c03ded28
@ -308,17 +308,11 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
|
||||
double d7 = d3 - this.player.locZ;
|
||||
double d8 = d4 * d4 + d6 * d6 + d7 * d7;
|
||||
|
||||
// CraftBukkit start - make the movement speed check behave properly under tick degradation.
|
||||
int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
|
||||
|
||||
// Added this.m condition to solve this check being triggered by teleports
|
||||
if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks) && this.checkMovement) {
|
||||
a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
|
||||
if (d8 > 200.0D && this.checkMovement) { // CraftBukkit - Added this.checkMovement condition to solve this check being triggered by teleports
|
||||
a.warning(this.player.name + " moved too quickly!");
|
||||
this.disconnect("You moved too quickly :( (Hacking?)");
|
||||
return;
|
||||
}
|
||||
this.lastTick = MinecraftServer.currentTick;
|
||||
// CraftBukkit end
|
||||
|
||||
float f4 = 0.0625F;
|
||||
boolean flag = worldserver.getEntities(this.player, this.player.boundingBox.clone().shrink((double) f4, (double) f4, (double) f4)).size() == 0;
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren