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Updates documentation in EntityEquipment.java (#9992)
* Updates documentation in EntityEquopment.java to reflect behavior mentioned in issue #9867 * rebase and squash patches --------- Co-authored-by: schwaa96 <schwaa96@mi.fu-berlin.de>
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9993eb9d16
@ -866,7 +866,7 @@ index 0cc6e29a5af28e95f87f415d6b2424d4622a6f34..c0b749a5bbf4980d01fed74768bb6190
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* @param z the z location in the chunk from 0-15 inclusive
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* @return Biome value
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diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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index d5b50a4a954fed35d37f03f1a277cc173ca106df..c69904f3ee7f3a41d6cebcd401abf8385dfbf868 100644
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index d5b50a4a954fed35d37f03f1a277cc173ca106df..16bca8e40ff029cca94bbfd435db1cf22b50ab7e 100644
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--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
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+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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@@ -37,9 +37,23 @@ public interface EntityEquipment {
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@ -1079,6 +1079,126 @@ index d5b50a4a954fed35d37f03f1a277cc173ca106df..c69904f3ee7f3a41d6cebcd401abf838
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/**
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* Sets the entities armor to the provided array of ItemStacks
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@@ -247,7 +354,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop killed by anything
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* </ul>
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*
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* @return chance of the currently held item being dropped (1 for non-{@link Mob})
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@@ -260,7 +368,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @param chance the chance of the main hand item being dropped
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@@ -274,7 +383,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @return chance of the off hand item being dropped (1 for non-{@link Mob})
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@@ -287,7 +397,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @param chance the chance of off hand item being dropped
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@@ -300,7 +411,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @return the chance of the helmet being dropped (1 for non-{@link Mob})
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@@ -312,7 +424,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @param chance of the helmet being dropped
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@@ -326,7 +439,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @return the chance of the chest plate being dropped (1 for non-{@link Mob})
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@@ -339,7 +453,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @param chance of the chest plate being dropped
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@@ -353,7 +468,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @return the chance of the leggings being dropped (1 for non-{@link Mob})
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@@ -366,7 +482,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @param chance chance of the leggings being dropped
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@@ -379,7 +496,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @return the chance of the boots being dropped (1 for non-{@link Mob})
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@@ -391,7 +509,8 @@ public interface EntityEquipment {
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*
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* <ul>
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* <li>A drop chance of 0.0F will never drop
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- * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of exactly 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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* </ul>
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*
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* @param chance of the boots being dropped
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diff --git a/src/main/java/org/bukkit/inventory/ItemFlag.java b/src/main/java/org/bukkit/inventory/ItemFlag.java
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index 42fcc31147934fd4ed6484b0729e938e7ae2f8e2..4e637420b9a39b822be19367a16da93f236549b3 100644
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--- a/src/main/java/org/bukkit/inventory/ItemFlag.java
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@ -1314,10 +1314,10 @@ index df81bac9ecff697f98941e5c8490e10391e90090..a32977ba3ba60a1c9aee6e469d5d6cd1
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/**
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* Get the current recipe formed on the crafting inventory, if any.
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diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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index c69904f3ee7f3a41d6cebcd401abf8385dfbf868..62c1c3f01fd58db39f635eee415fcbc19fb36ec9 100644
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index 16bca8e40ff029cca94bbfd435db1cf22b50ab7e..2b11217153d6d6d8246d332e7fbbf32810d7e7b8 100644
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--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
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+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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@@ -511,6 +511,6 @@ public interface EntityEquipment {
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@@ -523,6 +523,6 @@ public interface EntityEquipment {
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*
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* @return the entity this EntityEquipment belongs to
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*/
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@ -5,10 +5,10 @@ Subject: [PATCH] add get-set drop chance to EntityEquipment
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diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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index 62c1c3f01fd58db39f635eee415fcbc19fb36ec9..fddffa6f415048c4a1eda049178c6d34d8519337 100644
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index 2b11217153d6d6d8246d332e7fbbf32810d7e7b8..bbc1aa3a317fd0a0a0060b30aae42567cda471ca 100644
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--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
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+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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@@ -513,4 +513,32 @@ public interface EntityEquipment {
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@@ -525,4 +525,34 @@ public interface EntityEquipment {
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*/
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@NotNull // Paper
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Entity getHolder();
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@ -18,7 +18,8 @@ index 62c1c3f01fd58db39f635eee415fcbc19fb36ec9..fddffa6f415048c4a1eda049178c6d34
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+ *
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+ * <ul>
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+ * <li>A drop chance of 0.0F will never drop
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+ * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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+ * </ul>
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+ *
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+ * @param slot the slot to get the drop chance of
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@ -31,7 +32,8 @@ index 62c1c3f01fd58db39f635eee415fcbc19fb36ec9..fddffa6f415048c4a1eda049178c6d34
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+ *
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+ * <ul>
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+ * <li>A drop chance of 0.0F will never drop
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+ * <li>A drop chance of 1.0F will always drop
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+ * <li>A drop chance of 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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+ * </ul>
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+ *
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+ * @param slot the slot to set the drop chance of
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