Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 20:40:08 +01:00
SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events
Dieser Commit ist enthalten in:
Ursprung
f554183c3a
Commit
989f9b3daa
@ -102,3 +102,22 @@
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if (object2intmap.getInt(enumcreaturetype) <= k1) {
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SpawnerCreature.a(enumcreaturetype, (World) this.world, chunk, blockposition);
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@@ -447,12 +489,18 @@
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@Override
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protected boolean executeNext() {
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+ // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
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+ try {
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if (ChunkProviderServer.this.tickDistanceManager()) {
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return true;
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} else {
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ChunkProviderServer.this.lightEngine.queueUpdate();
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return super.executeNext();
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}
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+ } finally {
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+ playerChunkMap.callbackExecutor.run();
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+ }
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+ // CraftBukkit end
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}
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}
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}
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@ -46,14 +46,14 @@
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if (either == null || either.left().isPresent()) {
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return completablefuture;
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@@ -256,6 +265,21 @@
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@@ -256,6 +265,24 @@
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boolean flag1 = this.ticketLevel <= PlayerChunkMap.GOLDEN_TICKET;
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PlayerChunk.State playerchunk_state = getChunkState(this.oldTicketLevel);
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PlayerChunk.State playerchunk_state1 = getChunkState(this.ticketLevel);
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+ // CraftBukkit start
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+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
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+ if (playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && !playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
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+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAcceptAsync((either) -> {
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+ either.ifLeft((chunkAccess) -> {
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+ Chunk chunk = (Chunk) chunkAccess;
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+ // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
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@ -62,13 +62,16 @@
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+ chunk.setNeedsSaving(true);
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+ chunk.unloadCallback();
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+ });
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+ });
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+ }, playerchunkmap.callbackExecutor);
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+
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+ // Run callback right away if the future was already done
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+ playerchunkmap.callbackExecutor.run();
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+ }
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+ // CraftBukkit end
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CompletableFuture completablefuture;
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if (flag) {
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@@ -287,7 +311,7 @@
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@@ -287,7 +314,7 @@
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if (flag2 && !flag3) {
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completablefuture = this.fullChunkFuture;
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this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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@ -77,19 +80,22 @@
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playerchunkmap.getClass();
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return either1.ifLeft(playerchunkmap::a);
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}));
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@@ -325,6 +349,17 @@
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@@ -325,6 +352,20 @@
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this.w.a(this.location, this::k, this.ticketLevel, this::d);
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this.oldTicketLevel = this.ticketLevel;
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+ // CraftBukkit start
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+ // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
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+ if (!playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
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+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAcceptAsync((either) -> {
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+ either.ifLeft((chunkAccess) -> {
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+ Chunk chunk = (Chunk) chunkAccess;
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+ chunk.loadCallback();
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+ });
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+ });
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+ }, playerchunkmap.callbackExecutor);
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+
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+ // Run callback right away if the future was already done
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+ playerchunkmap.callbackExecutor.run();
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+ }
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+ // CraftBukkit end
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}
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@ -17,7 +17,39 @@
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private final AtomicInteger v;
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private final DefinedStructureManager definedStructureManager;
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private final File x;
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@@ -184,9 +185,12 @@
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@@ -67,6 +68,31 @@
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private final Queue<Runnable> A;
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private int viewDistance;
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+ // CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
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+ public final CallbackExecutor callbackExecutor = new CallbackExecutor();
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+ public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
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+
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+ private Runnable queued;
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+
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+ @Override
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+ public void execute(Runnable runnable) {
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+ if (queued != null) {
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+ throw new IllegalStateException("Already queued");
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+ }
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+ queued = runnable;
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+ }
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+
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+ @Override
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+ public void run() {
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+ Runnable task = queued;
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+ queued = null;
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+ if (task != null) {
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+ task.run();
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+ }
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+ }
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+ };
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+ // CraftBukkit end
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+
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public PlayerChunkMap(WorldServer worldserver, File file, DataFixer datafixer, DefinedStructureManager definedstructuremanager, Executor executor, IAsyncTaskHandler<Runnable> iasynctaskhandler, ILightAccess ilightaccess, ChunkGenerator<?> chunkgenerator, WorldLoadListener worldloadlistener, Supplier<WorldPersistentData> supplier, int i) {
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super(new File(worldserver.getWorldProvider().getDimensionManager().a(file), "region"), datafixer);
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this.visibleChunks = this.updatingChunks.clone();
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@@ -184,9 +210,12 @@
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return completablefuture1.thenApply((list1) -> {
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List<IChunkAccess> list2 = Lists.newArrayList();
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@ -32,7 +64,7 @@
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final Either<IChunkAccess, PlayerChunk.Failure> either = (Either) iterator.next();
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Optional<IChunkAccess> optional = either.left();
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@@ -284,7 +288,7 @@
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@@ -284,7 +313,7 @@
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PlayerChunkMap.LOGGER.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", this.x.getName());
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} else {
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this.visibleChunks.values().stream().filter(PlayerChunk::hasBeenLoaded).forEach((playerchunk) -> {
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@ -41,7 +73,7 @@
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if (ichunkaccess instanceof ProtoChunkExtension || ichunkaccess instanceof Chunk) {
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this.saveChunk(ichunkaccess);
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@@ -295,7 +299,6 @@
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@@ -295,7 +324,6 @@
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}
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}
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@ -49,7 +81,7 @@
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protected void unloadChunks(BooleanSupplier booleansupplier) {
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GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler();
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@@ -334,7 +337,7 @@
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@@ -334,7 +362,7 @@
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private void a(long i, PlayerChunk playerchunk) {
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CompletableFuture<IChunkAccess> completablefuture = playerchunk.getChunkSave();
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@ -58,7 +90,7 @@
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CompletableFuture<IChunkAccess> completablefuture1 = playerchunk.getChunkSave();
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if (completablefuture1 != completablefuture) {
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@@ -483,7 +486,7 @@
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@@ -483,7 +511,7 @@
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return CompletableFuture.completedFuture(Either.right(playerchunk_failure));
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});
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}, (runnable) -> {
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@ -67,7 +99,7 @@
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});
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}
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@@ -564,7 +567,7 @@
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@@ -564,7 +592,7 @@
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long i = playerchunk.i().pair();
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playerchunk.getClass();
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@ -76,7 +108,7 @@
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});
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}
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@@ -581,7 +584,7 @@
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@@ -581,7 +609,7 @@
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return Either.left(chunk);
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});
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}, (runnable) -> {
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@ -85,7 +117,7 @@
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});
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completablefuture1.thenAcceptAsync((either) -> {
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@@ -595,7 +598,7 @@
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@@ -595,7 +623,7 @@
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return Either.left(chunk);
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});
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}, (runnable) -> {
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@ -94,7 +126,7 @@
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});
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return completablefuture1;
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}
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@@ -609,7 +612,7 @@
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@@ -609,7 +637,7 @@
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return chunk;
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});
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}, (runnable) -> {
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@ -103,7 +135,7 @@
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});
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}
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@@ -724,7 +727,7 @@
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@@ -724,7 +752,7 @@
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private NBTTagCompound readChunkData(ChunkCoordIntPair chunkcoordintpair) throws IOException {
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NBTTagCompound nbttagcompound = this.read(chunkcoordintpair);
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@ -112,7 +144,7 @@
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}
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boolean isOutsideOfRange(ChunkCoordIntPair chunkcoordintpair) {
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@@ -1056,7 +1059,7 @@
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@@ -1056,7 +1084,7 @@
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public final Set<EntityPlayer> trackedPlayers = Sets.newHashSet();
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public EntityTracker(Entity entity, int i, int j, boolean flag) {
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@ -121,7 +153,7 @@
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this.tracker = entity;
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this.trackingDistance = i;
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this.e = SectionPosition.a(entity);
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@@ -1109,7 +1112,7 @@
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@@ -1109,7 +1137,7 @@
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public void updatePlayer(EntityPlayer entityplayer) {
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if (entityplayer != this.tracker) {
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@ -130,7 +162,7 @@
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int i = Math.min(this.trackingDistance, (PlayerChunkMap.this.viewDistance - 1) * 16);
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boolean flag = vec3d.x >= (double) (-i) && vec3d.x <= (double) i && vec3d.z >= (double) (-i) && vec3d.z <= (double) i && this.tracker.a(entityplayer);
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@@ -1125,6 +1128,17 @@
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@@ -1125,6 +1153,17 @@
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}
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}
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