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Fix fallingblocks getting stuck on fences
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e4e87d78ae
Commit
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@ -0,0 +1,89 @@
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From a96203f8a887b86b0717f8c24bbb4d5ee3821c21 Mon Sep 17 00:00:00 2001
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From: Martin Panzer <postremus1996@googlemail.com>
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Date: Fri, 3 Jun 2016 23:13:39 +0200
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Subject: [PATCH] Fix FallingBlocks being stuck on fences
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Fallingblocks would previously only check if directly beneath them a block exists. They also
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hover on top of the 1.5 block tall hitbox of fences during these check. This
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resulted in them always thinking they would be on air.
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We now first check, if if we are already on the ground.
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if not, we check if the falling block is inside of the hitbox of the block at y - 1.
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diff --git a/src/main/java/net/minecraft/server/BlockFalling.java b/src/main/java/net/minecraft/server/BlockFalling.java
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index e770063..1824587 100644
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--- a/src/main/java/net/minecraft/server/BlockFalling.java
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+++ b/src/main/java/net/minecraft/server/BlockFalling.java
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@@ -71,5 +71,11 @@ public class BlockFalling extends Block {
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return block == Blocks.FIRE || material == Material.AIR || material == Material.WATER || material == Material.LAVA;
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}
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+ // Paper start - OBFHELPER
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+ public static boolean canMoveThrough(IBlockData blockdata) {
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+ return BlockFalling.i(blockdata);
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+ }
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+ // Paper end
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+
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public void a_(World world, BlockPosition blockposition) {}
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}
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diff --git a/src/main/java/net/minecraft/server/EntityFallingBlock.java b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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index a5d8f02..c0f0b07 100644
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--- a/src/main/java/net/minecraft/server/EntityFallingBlock.java
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+++ b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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@@ -2,7 +2,9 @@ package net.minecraft.server;
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import com.google.common.collect.Lists;
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import java.util.ArrayList;
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+import java.util.Arrays;
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import java.util.Iterator;
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+import java.util.List;
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import javax.annotation.Nullable;
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import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
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@@ -95,10 +97,9 @@ public class EntityFallingBlock extends Entity {
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blockposition = new BlockPosition(this);
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if (this.onGround) {
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IBlockData iblockdata = this.world.getType(blockposition);
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-
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- if (BlockFalling.i(this.world.getType(new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ)))) {
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+ if (!isOnGround()) {
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this.onGround = false;
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- // return; // CraftBukkit
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+ return; // Paper
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}
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this.motX *= 0.699999988079071D;
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@@ -155,6 +156,30 @@ public class EntityFallingBlock extends Entity {
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}
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}
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+ // Paper start
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+ private boolean isOnGround() {
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+ BlockPosition where = new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ);
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+
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+ if (!BlockFalling.canMoveThrough(this.world.getType(where))) {
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+ return true;
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+ }
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+
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+ IBlockData blockData = this.world.getType(where.down());
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+ if (BlockFalling.canMoveThrough(blockData)) {
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+ return false;
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+ }
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+
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+ List<AxisAlignedBB> list = new ArrayList<>();
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+ addCollisions(blockData, getWorld(), where, this.getBoundingBox(), list, this);
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+ return list.size() > 0;
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+ }
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+
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+ // OBFHELPER
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+ private void addCollisions(IBlockData blockData, World world, BlockPosition where, AxisAlignedBB collider, List<AxisAlignedBB> list, Entity entity) {
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+ blockData.a(world, where, collider, list, entity);
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+ }
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+ // Paper end
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+
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public void e(float f, float f1) {
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Block block = this.block.getBlock();
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--
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1.9.1
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