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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-18 20:40:08 +01:00

SPIGOT-1758: Apply correct ItemMeta to new CommandBlock types

Dieser Commit ist enthalten in:
md_5 2016-03-05 15:52:44 +11:00
Ursprung dcc45717b9
Commit 94ba824302
3 geänderte Dateien mit 10 neuen und 0 gelöschten Zeilen

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@ -103,6 +103,8 @@ public final class CraftItemFactory implements ItemFactory {
case BREWING_STAND_ITEM: case BREWING_STAND_ITEM:
case ENCHANTMENT_TABLE: case ENCHANTMENT_TABLE:
case COMMAND: case COMMAND:
case COMMAND_REPEATING:
case COMMAND_CHAIN:
case BEACON: case BEACON:
case DAYLIGHT_DETECTOR: case DAYLIGHT_DETECTOR:
case DAYLIGHT_DETECTOR_INVERTED: case DAYLIGHT_DETECTOR_INVERTED:

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@ -365,6 +365,8 @@ public final class CraftItemStack extends ItemStack {
case BREWING_STAND_ITEM: case BREWING_STAND_ITEM:
case ENCHANTMENT_TABLE: case ENCHANTMENT_TABLE:
case COMMAND: case COMMAND:
case COMMAND_REPEATING:
case COMMAND_CHAIN:
case BEACON: case BEACON:
case DAYLIGHT_DETECTOR: case DAYLIGHT_DETECTOR:
case DAYLIGHT_DETECTOR_INVERTED: case DAYLIGHT_DETECTOR_INVERTED:

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@ -166,6 +166,8 @@ public class CraftMetaBlockState extends CraftMetaItem implements BlockStateMeta
case BREWING_STAND_ITEM: case BREWING_STAND_ITEM:
case ENCHANTMENT_TABLE: case ENCHANTMENT_TABLE:
case COMMAND: case COMMAND:
case COMMAND_REPEATING:
case COMMAND_CHAIN:
case BEACON: case BEACON:
case DAYLIGHT_DETECTOR: case DAYLIGHT_DETECTOR:
case DAYLIGHT_DETECTOR_INVERTED: case DAYLIGHT_DETECTOR_INVERTED:
@ -248,6 +250,8 @@ public class CraftMetaBlockState extends CraftMetaItem implements BlockStateMeta
} }
return new CraftSkull(material, (TileEntitySkull) te); return new CraftSkull(material, (TileEntitySkull) te);
case COMMAND: case COMMAND:
case COMMAND_REPEATING:
case COMMAND_CHAIN:
if (te == null) { if (te == null) {
te = new TileEntityCommand(); te = new TileEntityCommand();
} }
@ -316,6 +320,8 @@ public class CraftMetaBlockState extends CraftMetaItem implements BlockStateMeta
valid = te instanceof TileEntitySkull; valid = te instanceof TileEntitySkull;
break; break;
case COMMAND: case COMMAND:
case COMMAND_REPEATING:
case COMMAND_CHAIN:
valid = te instanceof TileEntityCommand; valid = te instanceof TileEntityCommand;
break; break;
case BEACON: case BEACON: