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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-16 21:10:17 +01:00

Update to PlayerMoveEvent. The From field is set the value of the previous To Field, and, Pitch or Yaw changes of more then 10 degrees will trigger the event

Dieser Commit ist enthalten in:
Raphfrk 2011-03-07 23:06:50 +00:00 committet von Erik Broes
Ursprung fdcf1c3c3a
Commit 9464602720

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@ -52,9 +52,11 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
private final CraftServer server;
// Get position of last block hit for BlockDamageLevel.STOPPED
private double lastPosX = Double.MIN_VALUE;
private double lastPosY = Double.MIN_VALUE;
private double lastPosZ = Double.MIN_VALUE;
private double lastPosX = Double.MAX_VALUE;
private double lastPosY = Double.MAX_VALUE;
private double lastPosZ = Double.MAX_VALUE;
private float lastPitch = Float.MAX_VALUE;
private float lastYaw = Float.MAX_VALUE;
// Store the last block right clicked and what type it was
private CraftBlock lastRightClicked;
@ -110,12 +112,14 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
// CraftBukkit start
Player player = getPlayer();
Location from = new Location(player.getWorld(), i, j, k, this.e.yaw, this.e.pitch);
Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch);
Location to = player.getLocation();
// Prevent 40 event-calls for less than a single pixel of movement >.>
double delta = Math.pow( this.lastPosX - this.i, 2) + Math.pow( this.lastPosY - this.j, 2) + Math.pow( this.lastPosZ - this.k, 2);
if (delta > 1f/256) {
float deltaAngle = Math.abs(this.lastYaw - this.e.yaw) + Math.abs(this.lastPitch - this.e.pitch);
if (delta > 1f/256 || deltaAngle > 10f) {
PlayerMoveEvent event = new PlayerMoveEvent(Type.PLAYER_MOVE, player, from, to);
server.getPluginManager().callEvent(event);
@ -131,6 +135,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
this.lastPosX = this.e.locX;
this.lastPosY = this.e.locY;
this.lastPosZ = this.e.locZ;
this.lastYaw = this.e.yaw;
this.lastPitch = this.e.pitch;
}
// CraftBukkit end