Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 04:20:08 +01:00
Prevent GameEvents being fired from unloaded chunks
Dieser Commit ist enthalten in:
Ursprung
e6ef1bae88
Commit
9367e6e6b3
@ -0,0 +1,20 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Shane Freeder <theboyetronic@gmail.com>
|
||||
Date: Wed, 5 Apr 2023 20:15:47 +0100
|
||||
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
|
||||
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
index 309ef1b2181eae609737212a50d037a1565daf86..536bedfe50288ef18468c71d41a6f0f82619f72d 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
||||
@@ -1640,6 +1640,9 @@ public class ServerLevel extends Level implements WorldGenLevel {
|
||||
|
||||
@Override
|
||||
public void gameEvent(GameEvent event, Vec3 emitterPos, GameEvent.Context emitter) {
|
||||
+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
|
||||
+ return;
|
||||
+ }
|
||||
this.gameEventDispatcher.post(event, emitterPos, emitter);
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren