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Prevent GameEvents being fired from unloaded chunks
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e6ef1bae88
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@ -0,0 +1,20 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 5 Apr 2023 20:15:47 +0100
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Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 309ef1b2181eae609737212a50d037a1565daf86..536bedfe50288ef18468c71d41a6f0f82619f72d 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1640,6 +1640,9 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@Override
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public void gameEvent(GameEvent event, Vec3 emitterPos, GameEvent.Context emitter) {
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+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
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+ return;
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+ }
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this.gameEventDispatcher.post(event, emitterPos, emitter);
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}
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