Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-20 05:20:07 +01:00
Use constant Player for EnderPearls
Also make sure players are online before proceeding to each event
Dieser Commit ist enthalten in:
Ursprung
98c98d0f7a
Commit
8fdb006143
@ -32,25 +32,25 @@ public class EntityEnderPearl extends EntityProjectile {
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if (!entityplayer.netServerHandler.disconnected && entityplayer.world == this.world) {
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if (!entityplayer.netServerHandler.disconnected && entityplayer.world == this.world) {
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// CraftBukkit start
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// CraftBukkit start
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CraftPlayer player = (CraftPlayer) this.shooter.bukkitEntity;
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CraftPlayer player = entityplayer.getBukkitEntity();
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org.bukkit.Location location = getBukkitEntity().getLocation();
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org.bukkit.Location location = getBukkitEntity().getLocation();
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location.setPitch(player.getLocation().getPitch());
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location.setPitch(player.getLocation().getPitch());
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location.setYaw(player.getLocation().getYaw());
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location.setYaw(player.getLocation().getYaw());
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PlayerTeleportEvent teleEvent = new PlayerTeleportEvent(player, player.getLocation(), location, PlayerTeleportEvent.TeleportCause.ENDER_PEARL);
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PlayerTeleportEvent teleEvent = new PlayerTeleportEvent(player, player.getLocation(), location, PlayerTeleportEvent.TeleportCause.ENDER_PEARL);
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Bukkit.getPluginManager().callEvent(teleEvent);
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Bukkit.getPluginManager().callEvent(teleEvent);
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if (!teleEvent.isCancelled()) {
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((EntityPlayer) this.shooter).netServerHandler.teleport(teleEvent.getTo());
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if (!teleEvent.isCancelled() && !entityplayer.netServerHandler.disconnected) {
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entityplayer.netServerHandler.teleport(teleEvent.getTo());
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this.shooter.fallDistance = 0.0F;
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this.shooter.fallDistance = 0.0F;
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EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(this.getBukkitEntity(), this.shooter.getBukkitEntity(), EntityDamageByEntityEvent.DamageCause.FALL, 5);
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EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(this.getBukkitEntity(), player, EntityDamageByEntityEvent.DamageCause.FALL, 5);
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Bukkit.getPluginManager().callEvent(damageEvent);
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Bukkit.getPluginManager().callEvent(damageEvent);
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if (!damageEvent.isCancelled()) {
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if (!damageEvent.isCancelled() && !entityplayer.netServerHandler.disconnected) {
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org.bukkit.entity.Player bPlayer = Bukkit.getPlayerExact(((EntityPlayer) this.shooter).name);
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entityplayer.invulnerableTicks = -1; // Remove spawning invulnerability
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((CraftPlayer) bPlayer).getHandle().invulnerableTicks = -1; // Remove spawning invulnerability
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player.setLastDamageCause(damageEvent);
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bPlayer.setLastDamageCause(damageEvent);
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entityplayer.damageEntity(DamageSource.FALL, damageEvent.getDamage());
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((CraftPlayer) bPlayer).getHandle().damageEntity(DamageSource.FALL, damageEvent.getDamage()); // Damage the new player instead of the old
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}
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}
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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