diff --git a/Spigot-Server-Patches/0139-Water-mobs-should-only-spawn-in-the-water.patch b/Spigot-Server-Patches/0139-Water-mobs-should-only-spawn-in-the-water.patch new file mode 100644 index 0000000000..5023707113 --- /dev/null +++ b/Spigot-Server-Patches/0139-Water-mobs-should-only-spawn-in-the-water.patch @@ -0,0 +1,30 @@ +From d4985b594d55ee94ef5b68677eda3496d6cd8149 Mon Sep 17 00:00:00 2001 +From: Zach Brown +Date: Thu, 14 Apr 2016 17:48:56 -0500 +Subject: [PATCH] Water mobs should only spawn in the water + + +diff --git a/src/main/java/net/minecraft/server/EntityWaterAnimal.java b/src/main/java/net/minecraft/server/EntityWaterAnimal.java +index f4764da..2aa0391 100644 +--- a/src/main/java/net/minecraft/server/EntityWaterAnimal.java ++++ b/src/main/java/net/minecraft/server/EntityWaterAnimal.java +@@ -11,7 +11,15 @@ public abstract class EntityWaterAnimal extends EntityInsentient implements IAni + } + + public boolean cF() { +- return true; ++ // Paper start - Don't let water mobs spawn in non-water blocks ++ // Based around EntityAnimal's implementation ++ int i = MathHelper.floor(this.locX); ++ int j = MathHelper.floor(this.getBoundingBox().b); // minY of bounding box ++ int k = MathHelper.floor(this.locZ); ++ Block below = this.world.getType(new BlockPosition(i, j, k).down()).getBlock(); ++ ++ return below == Blocks.WATER || below == Blocks.FLOWING_WATER; ++ // Paper end + } + + public boolean canSpawn() { +-- +2.8.0 + diff --git a/scripts/importmcdev.sh b/scripts/importmcdev.sh index 7ae6cbeb08..8273de1ad3 100755 --- a/scripts/importmcdev.sh +++ b/scripts/importmcdev.sh @@ -51,6 +51,7 @@ import DataBits import DataConverterMaterialId import EULA import EntitySquid +import EntityWaterAnimal import FileIOThread import ItemBlock import PacketPlayInResourcePackStatus