Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-19 13:00:06 +01:00
#650: Add method to get player's attack cooldown
Dieser Commit ist enthalten in:
Ursprung
ef706b064e
Commit
893ad93b3e
@ -221,6 +221,15 @@
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}
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public void openSign(TileEntitySign tileentitysign) {}
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@@ -939,7 +1030,7 @@
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f *= 0.2F + f2 * f2 * 0.8F;
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f1 *= f2;
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- this.ey();
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+ // this.ey(); // CraftBukkit - Moved to EntityLiving to reset the cooldown after the damage is dealt
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if (f > 0.0F || f1 > 0.0F) {
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boolean flag = f2 > 0.9F;
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boolean flag1 = false;
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@@ -978,8 +1069,15 @@
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if (entity instanceof EntityLiving) {
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f3 = ((EntityLiving) entity).getHealth();
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@ -551,7 +551,7 @@
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i = (this.getEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
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int j = 25 - i;
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float f1 = f * (float) j;
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@@ -1293,28 +1543,170 @@
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@@ -1293,28 +1543,173 @@
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}
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}
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@ -629,6 +629,9 @@
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+ float absorptionModifier = absorption.apply((double) f).floatValue();
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+
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+ EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
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+ if (damagesource.getEntity() instanceof EntityHuman) {
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+ ((EntityHuman) damagesource.getEntity()).ey(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
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+ }
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+ if (event.isCancelled()) {
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+ return false;
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+ }
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@ -732,7 +735,7 @@
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}
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public CombatTracker getCombatTracker() {
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@@ -1401,6 +1793,7 @@
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@@ -1401,6 +1796,7 @@
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public AttributeMapBase getAttributeMap() {
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if (this.attributeMap == null) {
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this.attributeMap = new AttributeMapServer();
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@ -740,7 +743,7 @@
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}
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return this.attributeMap;
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@@ -1771,6 +2164,7 @@
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@@ -1771,6 +2167,7 @@
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}
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if (this.onGround && !this.world.isClientSide) {
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@ -748,7 +751,7 @@
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this.setFlag(7, false);
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}
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} else {
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@@ -2168,6 +2562,7 @@
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@@ -2168,6 +2565,7 @@
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}
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if (!this.world.isClientSide) {
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@ -756,7 +759,7 @@
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this.setFlag(7, flag);
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}
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@@ -2296,12 +2691,12 @@
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@@ -2296,12 +2694,12 @@
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@Override
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public boolean isInteractable() {
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@ -771,7 +774,7 @@
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}
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@Override
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@@ -2484,7 +2879,27 @@
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@@ -2484,7 +2882,27 @@
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} else {
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if (!this.activeItem.isEmpty() && this.isHandRaised()) {
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this.b(this.activeItem, 16);
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@ -800,7 +803,7 @@
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this.dH();
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}
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@@ -2571,10 +2986,18 @@
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@@ -2571,10 +2989,18 @@
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}
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if (flag2) {
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@ -822,7 +825,7 @@
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}
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}
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@@ -2661,7 +3084,7 @@
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@@ -2661,7 +3087,7 @@
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}
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public void entityWakeup() {
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@ -831,7 +834,7 @@
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World world = this.world;
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this.world.getClass();
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@@ -2725,7 +3148,7 @@
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@@ -2725,7 +3151,7 @@
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Pair<MobEffect, Float> pair = (Pair) iterator.next();
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if (!world.isClientSide && pair.getLeft() != null && world.random.nextFloat() < (Float) pair.getRight()) {
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@ -490,6 +490,11 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return getHandle().getExpToLevel();
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}
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@Override
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public float getAttackCooldown() {
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return getHandle().s(0.5f);
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}
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@Override
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public boolean hasCooldown(Material material) {
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Preconditions.checkArgument(material != null, "material");
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