From 88149dc439f21e7c10b10f0b8f9a2033a384081d Mon Sep 17 00:00:00 2001 From: Nathan Adams Date: Fri, 2 Mar 2012 20:02:45 +0000 Subject: [PATCH] Fixed chest.getInventory for double chests, thanks to Acrobot. This fixes BUKKIT-901 --- src/main/java/org/bukkit/craftbukkit/block/CraftChest.java | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java index 7ccfa80e4c..0c07bd2cab 100644 --- a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java +++ b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java @@ -1,6 +1,7 @@ package org.bukkit.craftbukkit.block; import net.minecraft.server.TileEntityChest; +import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; @@ -23,7 +24,10 @@ public class CraftChest extends CraftBlockState implements Chest { public Inventory getInventory() { // The logic here is basically identical to the logic in BlockChest.interact - int x = getLocation().getBlockX(), y = getLocation().getBlockY(), z = getLocation().hashCode(); + Location loc = getLocation(); + int x = loc.getBlockX(); + int y = loc.getBlockY(); + int z = loc.getBlockZ(); CraftInventory inventory = new CraftInventory(chest); if (world.getBlockTypeIdAt(x - 1, y, z) == Material.CHEST.getId()) { CraftInventory left = new CraftInventory((TileEntityChest)world.getHandle().getTileEntity(x - 1, y, z));