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Java compat
Dieser Commit ist enthalten in:
Ursprung
a6c8a36dce
Commit
7c455380a9
@ -162,7 +162,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
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// CraftBukkit start
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// CraftBukkit start
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WorldServer world = new WorldServer(this, new ServerNBTManager(new File("."), s, true), s, this.propertyManager.getBoolean("hellworld", false) ? -1 : 0, i);
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WorldServer world = new WorldServer(this, new ServerNBTManager(new File("."), s, true), s, this.propertyManager.getBoolean("hellworld", false) ? -1 : 0, i);
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world.addIWorldAccess(new WorldManager(this, world));
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world.addIWorldAccess((IWorldAccess)new WorldManager(this, world));
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world.spawnMonsters = this.propertyManager.getBoolean("spawn-monsters", true) ? 1 : 0;
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world.spawnMonsters = this.propertyManager.getBoolean("spawn-monsters", true) ? 1 : 0;
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world.setSpawnFlags(this.propertyManager.getBoolean("spawn-monsters", true), this.spawnAnimals);
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world.setSpawnFlags(this.propertyManager.getBoolean("spawn-monsters", true), this.spawnAnimals);
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this.serverConfigurationManager.setPlayerFileData(world);
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this.serverConfigurationManager.setPlayerFileData(world);
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@ -4,6 +4,7 @@ import com.avaje.ebean.config.DataSourceConfig;
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import com.avaje.ebean.config.ServerConfig;
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import com.avaje.ebean.config.ServerConfig;
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import com.avaje.ebean.config.dbplatform.SQLitePlatform;
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import com.avaje.ebean.config.dbplatform.SQLitePlatform;
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import com.avaje.ebeaninternal.server.lib.sql.TransactionIsolation;
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import com.avaje.ebeaninternal.server.lib.sql.TransactionIsolation;
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import net.minecraft.server.IWorldAccess;
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import org.bukkit.command.*;
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import org.bukkit.command.*;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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@ -314,7 +315,7 @@ public final class CraftServer implements Server {
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WorldServer internal = new WorldServer(console, new ServerNBTManager(new File("."), name, true), name, environment == World.Environment.NETHER ? -1 : 0, seed);
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WorldServer internal = new WorldServer(console, new ServerNBTManager(new File("."), name, true), name, environment == World.Environment.NETHER ? -1 : 0, seed);
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internal.addIWorldAccess(new WorldManager(console, internal));
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internal.addIWorldAccess((IWorldAccess)new WorldManager(console, internal));
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internal.spawnMonsters = 1;
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internal.spawnMonsters = 1;
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internal.setSpawnFlags(true, true);
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internal.setSpawnFlags(true, true);
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console.serverConfigurationManager.setPlayerFileData(internal);
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console.serverConfigurationManager.setPlayerFileData(internal);
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