Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 04:20:08 +01:00
SPIGOT-1107: Shift clicking and delegation for custom inventories
PR #398
Dieser Commit ist enthalten in:
Ursprung
357b573a19
Commit
79e55b6dcf
@ -271,7 +271,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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private void openCustomInventory(Inventory inventory, EntityPlayer player, String windowType) {
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private void openCustomInventory(Inventory inventory, EntityPlayer player, String windowType) {
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if (player.playerConnection == null) return;
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if (player.playerConnection == null) return;
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Container container = new CraftContainer(inventory, this, player.nextContainerCounter());
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Container container = new CraftContainer(inventory, this.getHandle(), player.nextContainerCounter());
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container = CraftEventFactory.callInventoryOpenEvent(player, container);
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container = CraftEventFactory.callInventoryOpenEvent(player, container);
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if(container == null) return;
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if(container == null) return;
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@ -345,7 +345,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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if (inventory instanceof CraftInventoryView) {
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if (inventory instanceof CraftInventoryView) {
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container = ((CraftInventoryView) inventory).getHandle();
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container = ((CraftInventoryView) inventory).getHandle();
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} else {
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} else {
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container = new CraftContainer(inventory, player.nextContainerCounter());
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container = new CraftContainer(inventory, this.getHandle(), player.nextContainerCounter());
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}
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}
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// Trigger an INVENTORY_OPEN event
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// Trigger an INVENTORY_OPEN event
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@ -8,32 +8,43 @@ import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryView;
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import org.bukkit.inventory.InventoryView;
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import net.minecraft.server.Container;
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import net.minecraft.server.Container;
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import net.minecraft.server.ContainerAnvil;
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import net.minecraft.server.ContainerBeacon;
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import net.minecraft.server.ContainerBrewingStand;
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import net.minecraft.server.ContainerChest;
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import net.minecraft.server.ContainerDispenser;
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import net.minecraft.server.ContainerEnchantTable;
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import net.minecraft.server.ContainerFurnace;
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import net.minecraft.server.ContainerHopper;
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import net.minecraft.server.ContainerShulkerBox;
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import net.minecraft.server.ContainerWorkbench;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.IInventory;
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import net.minecraft.server.IInventory;
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import net.minecraft.server.ItemStack;
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import net.minecraft.server.PacketPlayOutOpenWindow;
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import net.minecraft.server.PacketPlayOutOpenWindow;
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import net.minecraft.server.Slot;
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import net.minecraft.server.PlayerInventory;
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import net.minecraft.server.SlotShulkerBox;
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public class CraftContainer extends Container {
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public class CraftContainer extends Container {
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private final InventoryView view;
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private final InventoryView view;
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private InventoryType cachedType;
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private InventoryType cachedType;
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private String cachedTitle;
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private String cachedTitle;
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private Container delegate;
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private final int cachedSize;
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private final int cachedSize;
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public CraftContainer(InventoryView view, int id) {
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public CraftContainer(InventoryView view, EntityHuman player, int id) {
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this.view = view;
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this.view = view;
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this.windowId = id;
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this.windowId = id;
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// TODO: Do we need to check that it really is a CraftInventory?
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// TODO: Do we need to check that it really is a CraftInventory?
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IInventory top = ((CraftInventory) view.getTopInventory()).getInventory();
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IInventory top = ((CraftInventory) view.getTopInventory()).getInventory();
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IInventory bottom = ((CraftInventory) view.getBottomInventory()).getInventory();
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PlayerInventory bottom = (PlayerInventory) ((CraftInventory) view.getBottomInventory()).getInventory();
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cachedType = view.getType();
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cachedType = view.getType();
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cachedTitle = view.getTitle();
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cachedTitle = view.getTitle();
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cachedSize = getSize();
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cachedSize = getSize();
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setupSlots(top, bottom);
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setupSlots(top, bottom, player);
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}
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}
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public CraftContainer(final Inventory inventory, final HumanEntity player, int id) {
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public CraftContainer(final Inventory inventory, final EntityHuman player, int id) {
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this(new InventoryView() {
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this(new InventoryView() {
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@Override
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@Override
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public Inventory getTopInventory() {
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public Inventory getTopInventory() {
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@ -42,19 +53,19 @@ public class CraftContainer extends Container {
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@Override
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@Override
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public Inventory getBottomInventory() {
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public Inventory getBottomInventory() {
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return player.getInventory();
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return getPlayer().getInventory();
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}
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}
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@Override
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@Override
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public HumanEntity getPlayer() {
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public HumanEntity getPlayer() {
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return player;
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return player.getBukkitEntity();
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}
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}
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@Override
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@Override
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public InventoryType getType() {
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public InventoryType getType() {
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return inventory.getType();
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return inventory.getType();
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}
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}
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}, id);
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}, player, id);
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}
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}
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@Override
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@Override
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@ -81,11 +92,11 @@ public class CraftContainer extends Container {
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CraftPlayer player = (CraftPlayer) view.getPlayer();
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CraftPlayer player = (CraftPlayer) view.getPlayer();
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String type = getNotchInventoryType(cachedType);
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String type = getNotchInventoryType(cachedType);
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IInventory top = ((CraftInventory) view.getTopInventory()).getInventory();
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IInventory top = ((CraftInventory) view.getTopInventory()).getInventory();
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IInventory bottom = ((CraftInventory) view.getBottomInventory()).getInventory();
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PlayerInventory bottom = (PlayerInventory) ((CraftInventory) view.getBottomInventory()).getInventory();
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this.b.clear();
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this.b.clear();
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this.c.clear();
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this.c.clear();
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if (typeChanged) {
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if (typeChanged) {
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setupSlots(top, bottom);
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setupSlots(top, bottom, player.getHandle());
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}
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}
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int size = getSize();
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int size = getSize();
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player.getHandle().playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.windowId, type, new ChatComponentText(cachedTitle), size));
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player.getHandle().playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.windowId, type, new ChatComponentText(cachedTitle), size));
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@ -121,263 +132,58 @@ public class CraftContainer extends Container {
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}
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}
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}
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}
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private void setupSlots(IInventory top, IInventory bottom) {
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private void setupSlots(IInventory top, PlayerInventory bottom, EntityHuman entityhuman) {
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switch (cachedType) {
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switch (cachedType) {
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case CREATIVE:
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case CREATIVE:
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break; // TODO: This should be an error?
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break; // TODO: This should be an error?
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case PLAYER:
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case PLAYER:
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case CHEST:
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case CHEST:
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setupChest(top, bottom);
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delegate = new ContainerChest(bottom, top, entityhuman);
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break;
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break;
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case DISPENSER:
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case DISPENSER:
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case DROPPER:
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case DROPPER:
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setupDispenser(top, bottom);
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delegate = new ContainerDispenser(bottom, top);
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break;
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break;
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case FURNACE:
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case FURNACE:
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setupFurnace(top, bottom);
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delegate = new ContainerFurnace(bottom, top);
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break;
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break;
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case CRAFTING: // TODO: This should be an error?
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case CRAFTING: // TODO: This should be an error?
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case WORKBENCH:
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case WORKBENCH:
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setupWorkbench(top, bottom);
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delegate = new ContainerWorkbench(bottom, entityhuman.world, entityhuman.getChunkCoordinates());
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break;
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break;
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case ENCHANTING:
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case ENCHANTING:
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setupEnchanting(top, bottom);
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delegate = new ContainerEnchantTable(bottom, entityhuman.world, entityhuman.getChunkCoordinates());
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break;
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break;
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case BREWING:
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case BREWING:
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setupBrewing(top, bottom);
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delegate = new ContainerBrewingStand(bottom, top);
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break;
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break;
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case HOPPER:
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case HOPPER:
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setupHopper(top, bottom);
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delegate = new ContainerHopper(bottom, top, entityhuman);
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break;
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break;
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case ANVIL:
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case ANVIL:
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setupAnvil(top, bottom);
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delegate = new ContainerAnvil(bottom, entityhuman.world, entityhuman.getChunkCoordinates(), entityhuman);
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break;
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break;
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case BEACON:
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case BEACON:
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setupBeacon(top, bottom);
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delegate = new ContainerBeacon(bottom, top);
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break;
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break;
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case SHULKER_BOX:
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case SHULKER_BOX:
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setupShulkerBox(top, bottom);
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delegate = new ContainerShulkerBox(bottom, top, entityhuman);
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break;
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break;
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}
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}
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if (delegate != null) {
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this.b = delegate.b; // PAIL: items
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this.c = delegate.c; // PAIL: slots
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}
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}
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}
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private void setupChest(IInventory top, IInventory bottom) {
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@Override
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int rows = top.getSize() / 9;
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public ItemStack b(EntityHuman entityhuman, int i) { // PAIL: shiftClick
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int row;
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return (delegate != null) ? delegate.b(entityhuman, i) : super.b(entityhuman, i);
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int col;
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// This code copied from ContainerChest
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int i = (rows - 4) * 18;
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for (row = 0; row < rows; ++row) {
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for (col = 0; col < 9; ++col) {
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this.a(new Slot(top, col + row * 9, 8 + col * 18, 18 + row * 18));
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}
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}
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for (row = 0; row < 3; ++row) {
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for (col = 0; col < 9; ++col) {
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this.a(new Slot(bottom, col + row * 9 + 9, 8 + col * 18, 103 + row * 18 + i));
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}
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}
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for (col = 0; col < 9; ++col) {
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this.a(new Slot(bottom, col, 8 + col * 18, 161 + i));
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}
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// End copy from ContainerChest
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}
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}
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private void setupWorkbench(IInventory top, IInventory bottom) {
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@Override
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// This code copied from ContainerWorkbench
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public boolean a(EntityHuman entity) { // PAIL: canUse
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this.a(new Slot(top, 0, 124, 35));
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int row;
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int col;
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for (row = 0; row < 3; ++row) {
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for (col = 0; col < 3; ++col) {
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this.a(new Slot(top, 1 + col + row * 3, 30 + col * 18, 17 + row * 18));
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}
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}
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for (row = 0; row < 3; ++row) {
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for (col = 0; col < 9; ++col) {
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this.a(new Slot(bottom, col + row * 9 + 9, 8 + col * 18, 84 + row * 18));
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}
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}
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for (col = 0; col < 9; ++col) {
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this.a(new Slot(bottom, col, 8 + col * 18, 142));
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}
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// End copy from ContainerWorkbench
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}
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private void setupFurnace(IInventory top, IInventory bottom) {
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// This code copied from ContainerFurnace
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this.a(new Slot(top, 0, 56, 17));
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this.a(new Slot(top, 1, 56, 53));
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this.a(new Slot(top, 2, 116, 35));
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int row;
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int col;
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for (row = 0; row < 3; ++row) {
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for (col = 0; col < 9; ++col) {
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this.a(new Slot(bottom, col + row * 9 + 9, 8 + col * 18, 84 + row * 18));
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}
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}
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for (col = 0; col < 9; ++col) {
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this.a(new Slot(bottom, col, 8 + col * 18, 142));
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}
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// End copy from ContainerFurnace
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}
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private void setupDispenser(IInventory top, IInventory bottom) {
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// This code copied from ContainerDispenser
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int row;
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int col;
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for (row = 0; row < 3; ++row) {
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for (col = 0; col < 3; ++col) {
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this.a(new Slot(top, col + row * 3, 61 + col * 18, 17 + row * 18));
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}
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}
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for (row = 0; row < 3; ++row) {
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for (col = 0; col < 9; ++col) {
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this.a(new Slot(bottom, col + row * 9 + 9, 8 + col * 18, 84 + row * 18));
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}
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}
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for (col = 0; col < 9; ++col) {
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this.a(new Slot(bottom, col, 8 + col * 18, 142));
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}
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// End copy from ContainerDispenser
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}
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private void setupEnchanting(IInventory top, IInventory bottom) {
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// This code copied from ContainerEnchantTable
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this.a((new Slot(top, 0, 15, 47)));
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this.a((new Slot(top, 0, 35, 47)));
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int row;
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for (row = 0; row < 3; ++row) {
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for (int i1 = 0; i1 < 9; ++i1) {
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this.a(new Slot(bottom, i1 + row * 9 + 9, 8 + i1 * 18, 84 + row * 18));
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}
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}
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for (row = 0; row < 9; ++row) {
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this.a(new Slot(bottom, row, 8 + row * 18, 142));
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}
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// End copy from ContainerEnchantTable
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}
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private void setupBrewing(IInventory top, IInventory bottom) {
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// This code copied from ContainerBrewingStand
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this.a(new Slot(top, 0, 56, 46));
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this.a(new Slot(top, 1, 79, 53));
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this.a(new Slot(top, 2, 102, 46));
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this.a(new Slot(top, 3, 79, 17));
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this.a(new Slot(top, 4, 17, 17));
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int i;
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for (i = 0; i < 3; ++i) {
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for (int j = 0; j < 9; ++j) {
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this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
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}
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}
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for (i = 0; i < 9; ++i) {
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this.a(new Slot(bottom, i, 8 + i * 18, 142));
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}
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// End copy from ContainerBrewingStand
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}
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private void setupHopper(IInventory top, IInventory bottom) {
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// This code copied from ContainerHopper
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byte b0 = 51;
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int i;
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for (i = 0; i < top.getSize(); ++i) {
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this.a(new Slot(top, i, 44 + i * 18, 20));
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}
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for (i = 0; i < 3; ++i) {
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for (int j = 0; j < 9; ++j) {
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this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, i * 18 + b0));
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}
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}
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for (i = 0; i < 9; ++i) {
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this.a(new Slot(bottom, i, 8 + i * 18, 58 + b0));
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}
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// End copy from ContainerHopper
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}
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private void setupAnvil(IInventory top, IInventory bottom) {
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// This code copied from ContainerAnvil
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this.a(new Slot(top, 0, 27, 47));
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this.a(new Slot(top, 1, 76, 47));
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this.a(new Slot(top, 2, 134, 47));
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int i;
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for (i = 0; i < 3; ++i) {
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for (int j = 0; j < 9; ++j) {
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this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
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}
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}
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for (i = 0; i < 9; ++i) {
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this.a(new Slot(bottom, i, 8 + i * 18, 142));
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}
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// End copy from ContainerAnvil
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}
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private void setupBeacon(IInventory top, IInventory bottom) {
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// This code is copied from ContainerBeacon
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this.a(new Slot(top, 0, 136, 110));
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int i;
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for (i = 0; i < 3; ++i) {
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for (int j = 0; j < 9; ++j) {
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|
||||||
this.a(new Slot(bottom, j + i * 9 + 9, 36 + j * 18, 137 + i * 18));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < 9; ++i) {
|
|
||||||
this.a(new Slot(bottom, i, 36 + i * 18, 195));
|
|
||||||
}
|
|
||||||
// End copy from ContainerBeacon
|
|
||||||
}
|
|
||||||
|
|
||||||
private void setupShulkerBox(IInventory top, IInventory bottom) {
|
|
||||||
// This code is copied from ContainerShulkerBox
|
|
||||||
int i;
|
|
||||||
int j;
|
|
||||||
|
|
||||||
for (i = 0; i < 3; ++i) {
|
|
||||||
for (j = 0; j < 9; ++j) {
|
|
||||||
this.a((Slot) (new SlotShulkerBox(top, j + i * 9, 8 + j * 18, 18 + i * 18)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < 3; ++i) {
|
|
||||||
for (j = 0; j < 9; ++j) {
|
|
||||||
this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < 9; ++i) {
|
|
||||||
this.a(new Slot(bottom, i, 8 + i * 18, 142));
|
|
||||||
}
|
|
||||||
// End copy from ContainerShulkerBox
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean a(EntityHuman entity) {
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Laden…
In neuem Issue referenzieren
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