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Add additional open container api to HumanEntity
Dieser Commit ist enthalten in:
Ursprung
44e822f7cf
Commit
794e6baf14
@ -0,0 +1,103 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 26 Aug 2020 02:11:58 -0400
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Subject: [PATCH] Add additional open container api to HumanEntity
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index b09d12390d5f77330ac84452e0fee63a169bd01f..77bff8fb6bfdf739e413084e13677a83e723c71e 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -148,6 +148,92 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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@Nullable
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public InventoryView openMerchant(@NotNull Merchant merchant, boolean force);
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+ // Paper start - Add additional containers
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+ /**
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+ * Opens an empty anvil inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no anvil block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openAnvil(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty cartography table inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no cartography table block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openCartographyTable(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty grindstone inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no grindstone block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openGrindstone(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty loom inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no loom block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openLoom(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty smithing table inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no smithing table block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openSmithingTable(@Nullable Location location, boolean force);
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+
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+ /**
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+ * Opens an empty stonecutter inventory window with the player's inventory
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+ * on the bottom.
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+ *
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+ * @param location The location to attach it to. If null, the player's
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+ * location is used.
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+ * @param force If false, and there is no stonecutter block at the location,
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+ * no inventory will be opened and null will be returned.
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+ * @return The newly opened inventory view, or null if it could not be
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+ * opened.
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+ */
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+ @Nullable
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+ public InventoryView openStonecutter(@Nullable Location location, boolean force);
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+ // Paper end
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+
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/**
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* Force-closes the currently open inventory view for this player, if any.
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*/
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@ -0,0 +1,81 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 26 Aug 2020 02:12:31 -0400
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Subject: [PATCH] Add additional open container api to HumanEntity
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 9c142fddbfcbff7433c199dbaa679625233db866..53917d3b381730efb079113fdffecdc29939d6ea 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -450,6 +450,70 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return this.getHandle().activeContainer.getBukkitView();
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}
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+ // Paper start - Add additional containers
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+ @Override
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+ public InventoryView openAnvil(Location location, boolean force) {
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+ return openInventory(location, force, Material.ANVIL);
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+ }
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+
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+ @Override
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+ public InventoryView openCartographyTable(Location location, boolean force) {
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+ return openInventory(location, force, Material.CARTOGRAPHY_TABLE);
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+ }
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+
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+ @Override
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+ public InventoryView openGrindstone(Location location, boolean force) {
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+ return openInventory(location, force, Material.GRINDSTONE);
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+ }
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+
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+ @Override
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+ public InventoryView openLoom(Location location, boolean force) {
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+ return openInventory(location, force, Material.LOOM);
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+ }
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+
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+ @Override
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+ public InventoryView openSmithingTable(Location location, boolean force) {
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+ return openInventory(location, force, Material.SMITHING_TABLE);
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+ }
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+
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+ @Override
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+ public InventoryView openStonecutter(Location location, boolean force) {
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+ return openInventory(location, force, Material.STONECUTTER);
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+ }
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+
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+ private InventoryView openInventory(Location location, boolean force, Material material) {
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+ org.spigotmc.AsyncCatcher.catchOp("open" + material);
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+ if (location == null) {
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+ location = getLocation();
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+ }
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+ if (!force) {
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+ Block block = location.getBlock();
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+ if (block.getType() != material) {
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+ return null;
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+ }
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+ }
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+ net.minecraft.server.Block block;
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+ if (material == Material.ANVIL) {
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+ block = Blocks.ANVIL;
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+ } else if (material == Material.CARTOGRAPHY_TABLE) {
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+ block = Blocks.CARTOGRAPHY_TABLE;
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+ } else if (material == Material.GRINDSTONE) {
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+ block = Blocks.GRINDSTONE;
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+ } else if (material == Material.LOOM) {
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+ block = Blocks.LOOM;
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+ } else if (material == Material.SMITHING_TABLE) {
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+ block = Blocks.SMITHING_TABLE;
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+ } else if (material == Material.STONECUTTER) {
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+ block = Blocks.STONECUTTER;
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+ } else {
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+ throw new IllegalArgumentException("Unsupported inventory type: " + material);
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+ }
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+ getHandle().openContainer(block.getInventory(null, getHandle().world, new BlockPosition(location.getBlockX(), location.getBlockY(), location.getBlockZ())));
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+ getHandle().activeContainer.checkReachable = !force;
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+ return getHandle().activeContainer.getBukkitView();
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+ }
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+ // Paper end
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+
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@Override
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public void closeInventory() {
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// Paper start
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