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Fixup keepalive logic (closes #1274)

Dieser Commit ist enthalten in:
Shane Freeder 2018-07-31 16:39:08 +01:00
Ursprung 806cafd070
Commit 6ea611dc68
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GPG-Schlüssel-ID: A3F61EA5A085289C

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@ -1,4 +1,4 @@
From a4ee3c01cd5658dbf171d22af6b6fd271249375a Mon Sep 17 00:00:00 2001
From 362e23402aaa442d707e2589f8541d39e4734a51 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 15 Oct 2017 00:29:07 +0100
Subject: [PATCH] revert serverside behavior of keepalives
@ -17,7 +17,7 @@ from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index add29081d2..cb9f25e961 100644
index b106454447..60d9f5706a 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -69,7 +69,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
@ -25,7 +25,7 @@ index add29081d2..cb9f25e961 100644
public EntityPlayer player;
private int e;
- private long f; private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER
+ private long f = System.currentTimeMillis(); private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER - set ping to delay initial
+ private long f = SystemUtils.b(); private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER - set ping to delay initial
private boolean g; private void setPendingPing(boolean isPending) { this.g = isPending;}; private boolean isPendingPing() { return this.g;}; // Paper - OBFHELPER
private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER
// CraftBukkit start - multithreaded fields