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synchronisiert 2024-12-15 11:00:06 +01:00
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them (*eyeroll*) And loading chunks earlier in the TP patch did not resolve the original issue, and now that it is resolved, shouldn't actually provide any tangible benefits
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@ -1,23 +0,0 @@
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From 74c1e1dfd8eaaa86e68838b823ebd5177f007066 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 12 Apr 2016 23:06:56 -0500
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Subject: [PATCH] Only allow non-zero maxDistance BlockIterators
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They can iterate infinitely causing the server to hang.
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Fix your plugins!
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diff --git a/src/main/java/org/bukkit/util/BlockIterator.java b/src/main/java/org/bukkit/util/BlockIterator.java
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index 5c85778..0f34c66 100644
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--- a/src/main/java/org/bukkit/util/BlockIterator.java
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+++ b/src/main/java/org/bukkit/util/BlockIterator.java
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@@ -52,6 +52,7 @@ public class BlockIterator implements Iterator<Block> {
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*
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*/
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public BlockIterator(World world, Vector start, Vector direction, double yOffset, int maxDistance) {
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+ com.google.common.base.Preconditions.checkArgument(maxDistance != 0, "maxDistance cannot be 0!"); // Paper - Only allow non-zero maxDistance
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this.world = world;
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this.maxDistance = maxDistance;
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--
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2.8.0
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@ -1,27 +0,0 @@
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From dc5551d29ec825888b85dbe989d28817473fc1bd Mon Sep 17 00:00:00 2001
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From: Gabscap <sonstige.netzwerke@gabriel-paradzik.de>
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Date: Sat, 26 Mar 2016 18:41:22 +0100
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Subject: [PATCH] Load chunk before player teleport
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index eb88228..0a3dc16 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -554,6 +554,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getHandle().closeInventory();
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}
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+ // Paper start - Load chunk before player teleport
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+ org.bukkit.Chunk chunk = to.getChunk();
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+ if (!chunk.isLoaded()) {
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+ chunk.load();
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+ }
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+ // Paper end
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+
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// Check if the fromWorld and toWorld are the same.
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if (fromWorld == toWorld) {
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entity.playerConnection.teleport(to);
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--
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2.8.0
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