Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
Fix EntityLoadCrossbowEvent Sync Issue (#5739)
Dieser Commit ist enthalten in:
Ursprung
2d458ee14f
Commit
686bbd33d4
@ -6,10 +6,10 @@ Subject: [PATCH] Add EntityLoadCrossbowEvent
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diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
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diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
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new file mode 100644
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new file mode 100644
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index 0000000000000000000000000000000000000000..287f487b266d5c12fcf6f028452735e314d55636
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index 0000000000000000000000000000000000000000..aa9ccd7c806e864455ecd5f15ddb17c0fa8728c4
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--- /dev/null
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
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+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
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@@ -0,0 +1,101 @@
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@@ -0,0 +1,97 @@
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+package io.papermc.paper.event.entity;
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+package io.papermc.paper.event.entity;
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+
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+
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+import org.bukkit.entity.LivingEntity;
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+import org.bukkit.entity.LivingEntity;
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@ -89,10 +89,6 @@ index 0000000000000000000000000000000000000000..287f487b266d5c12fcf6f028452735e3
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+ * Set whether or not to cancel the crossbow being loaded. If canceled, the
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+ * Set whether or not to cancel the crossbow being loaded. If canceled, the
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+ * projectile that would be loaded into the crossbow will not be consumed.
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+ * projectile that would be loaded into the crossbow will not be consumed.
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+ *
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+ *
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+ * If set to false, and this event is pertaining to a player entity,
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+ * it's recommended that a call to {@link Player#updateInventory()} is made
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+ * as the client may think the server still loaded an item into the crossbow.
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+ *
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+ * @param cancel true if you wish to cancel this event
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ */
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+ @Override
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+ @Override
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@ -5,10 +5,10 @@ Subject: [PATCH] Add EntityLoadCrossbowEvent
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diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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index 1ec3fd560a2b6528040bca68be4a05c9a8435ae9..288776d2c6e4d3f214152910e6c1ccdafa2c3fbd 100644
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index 1ec3fd560a2b6528040bca68be4a05c9a8435ae9..c0c211c7227f4ce5d1e0e433419425e6bb13046f 100644
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--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
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--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
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+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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@@ -90,7 +90,11 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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@@ -90,7 +90,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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int j = this.getUseDuration(stack) - remainingUseTicks;
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int j = this.getUseDuration(stack) - remainingUseTicks;
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float f = CrossbowItem.getPowerForTime(j, stack);
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float f = CrossbowItem.getPowerForTime(j, stack);
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@ -16,12 +16,15 @@ index 1ec3fd560a2b6528040bca68be4a05c9a8435ae9..288776d2c6e4d3f214152910e6c1ccda
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+ // Paper start - EntityLoadCrossbowEvent
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+ // Paper start - EntityLoadCrossbowEvent
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+ if (f >= 1.0F && !CrossbowItem.isCharged(stack) /*&& CrossbowItem.tryLoadProjectiles(entityliving, itemstack)*/) {
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+ if (f >= 1.0F && !CrossbowItem.isCharged(stack) /*&& CrossbowItem.tryLoadProjectiles(entityliving, itemstack)*/) {
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+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), user.getUsedItemHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND);
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+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), user.getUsedItemHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND);
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+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) return;
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+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) {
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+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
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+ return;
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+ }
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+ // Paper end
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+ // Paper end
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CrossbowItem.setCharged(stack, true);
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CrossbowItem.setCharged(stack, true);
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SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE;
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SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE;
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@@ -100,9 +104,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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@@ -100,9 +107,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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}
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}
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private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile) {
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private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile) {
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