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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-19 13:00:06 +01:00

Don't confuse client with sound coordinates outside view distance.

Dieser Commit ist enthalten in:
Travis Watkins 2014-07-15 18:27:27 -05:00
Ursprung c7398b9fdf
Commit 594d7cb8c9
3 geänderte Dateien mit 52 neuen und 3 gelöschten Zeilen

Datei anzeigen

@ -544,7 +544,23 @@ public class EntityEnderDragon extends EntityInsentient implements IComplex, IMo
} }
if (this.bB == 1) { if (this.bB == 1) {
this.world.b(1018, (int) this.locX, (int) this.locY, (int) this.locZ, 0); // CraftBukkit start - Use relative location for far away sounds
//this.world.b(1018, (int) this.locX, (int) this.locY, (int) this.locZ, 0);
int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
for (EntityPlayer player : (List<EntityPlayer>) this.world.players) {
double deltaX = this.locX - player.locX;
double deltaZ = this.locZ - player.locZ;
double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
if (distanceSquared > viewDistance * viewDistance) {
double deltaLength = Math.sqrt(distanceSquared);
double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1018, (int) relativeX, (int) this.locY, (int) relativeZ, 0, true));
} else {
player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1018, (int) this.locX, (int) this.locY, (int) this.locZ, 0, true));
}
}
// CraftBukkit end
} }
} }

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@ -63,7 +63,24 @@ public class EntityLightning extends EntityWeather {
public void h() { public void h() {
super.h(); super.h();
if (this.lifeTicks == 2) { if (this.lifeTicks == 2) {
this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F); // CraftBukkit start - Use relative location for far away sounds
//this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
float pitch = 0.8F + this.random.nextFloat() * 0.2F;
int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
for (EntityPlayer player : (List<EntityPlayer>) this.world.players) {
double deltaX = this.locX - player.locX;
double deltaZ = this.locZ - player.locZ;
double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
if (distanceSquared > viewDistance * viewDistance) {
double deltaLength = Math.sqrt(distanceSquared);
double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect("ambient.weather.thunder", relativeX, this.locY, relativeZ, 10000.0F, pitch));
} else {
player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect("ambient.weather.thunder", this.locX, this.locY, this.locZ, 10000.0F, pitch));
}
}
// CraftBukkit end
this.world.makeSound(this.locX, this.locY, this.locZ, "random.explode", 2.0F, 0.5F + this.random.nextFloat() * 0.2F); this.world.makeSound(this.locX, this.locY, this.locZ, "random.explode", 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
} }

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@ -173,7 +173,23 @@ public class EntityWither extends EntityMonster implements IRangedEntity {
// CraftBukkit end // CraftBukkit end
this.world.createExplosion(this, this.locX, this.locY + (double) this.getHeadHeight(), this.locZ, 7.0F, false, this.world.getGameRules().getBoolean("mobGriefing")); this.world.createExplosion(this, this.locX, this.locY + (double) this.getHeadHeight(), this.locZ, 7.0F, false, this.world.getGameRules().getBoolean("mobGriefing"));
this.world.b(1013, (int) this.locX, (int) this.locY, (int) this.locZ, 0); // CraftBukkit start - Use relative location for far away sounds
//this.world.b(1013, (int) this.locX, (int) this.locY, (int) this.locZ, 0);
int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
for (EntityPlayer player : (List<EntityPlayer>) this.world.players) {
double deltaX = this.locX - player.locX;
double deltaZ = this.locZ - player.locZ;
double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
if (distanceSquared > viewDistance * viewDistance) {
double deltaLength = Math.sqrt(distanceSquared);
double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1013, (int) relativeX, (int) this.locY, (int) relativeZ, 0, true));
} else {
player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1013, (int) this.locX, (int) this.locY, (int) this.locZ, 0, true));
}
}
// CraftBukkit end
} }
this.s(i); this.s(i);