From 587b9662c98773812713e38100e2636668b99227 Mon Sep 17 00:00:00 2001 From: Rigby Date: Tue, 26 Jul 2011 21:30:34 +0100 Subject: [PATCH] More PlayerMove fixes. Revert the 'from' location changes. Only fire a PlayerMoveEvent if the movement is going to be processed. Attempt to catch Teleporting within the event better. Fixed issue where PlayerMove would not fire as often as expected. Thanks EvenPrime! --- .../minecraft/server/NetServerHandler.java | 35 ++++++++++++------- 1 file changed, 22 insertions(+), 13 deletions(-) diff --git a/src/main/java/net/minecraft/server/NetServerHandler.java b/src/main/java/net/minecraft/server/NetServerHandler.java index 43b4564782..6a45489591 100644 --- a/src/main/java/net/minecraft/server/NetServerHandler.java +++ b/src/main/java/net/minecraft/server/NetServerHandler.java @@ -69,6 +69,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener { private double lastPosZ = Double.MAX_VALUE; private float lastPitch = Float.MAX_VALUE; private float lastYaw = Float.MAX_VALUE; + private boolean justTeleported = false; // For the packet15 hack :( Long lastPacket; @@ -138,7 +139,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener { // CraftBukkit start Player player = this.getPlayer(); - Location from = player.getLocation().clone(); // Get the Players current location. + Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location. Location to = player.getLocation().clone(); // Start off the To location as the Players current location. // If the packet contains movement information then we update the To location with the correct XYZ. @@ -155,12 +156,18 @@ public class NetServerHandler extends NetHandler implements ICommandListener { } // Prevent 40 event-calls for less than a single pixel of movement >.> - double delta = Math.pow(this.lastPosX - this.x, 2) + Math.pow(this.lastPosY - this.y, 2) + Math.pow(this.lastPosZ - this.z, 2); - float deltaAngle = Math.abs(this.lastYaw - this.player.yaw) + Math.abs(this.lastPitch - this.player.pitch); + double delta = Math.pow(this.lastPosX - to.getX(), 2) + Math.pow(this.lastPosY - to.getY(), 2) + Math.pow(this.lastPosZ - to.getZ(), 2); + float deltaAngle = Math.abs(this.lastYaw - to.getYaw()) + Math.abs(this.lastPitch - to.getPitch()); + + if ((delta > 1f / 256 || deltaAngle > 10f) && (this.checkMovement && !this.player.dead)) { + this.lastPosX = to.getX(); + this.lastPosY = to.getY(); + this.lastPosZ = to.getZ(); + this.lastYaw = to.getYaw(); + this.lastPitch = to.getPitch(); - if (delta > 1f / 256 || deltaAngle > 10f) { // Skip the first time we do this - if (this.lastPosX != Double.MAX_VALUE) { + if (from.getX() != Double.MAX_VALUE) { PlayerMoveEvent event = new PlayerMoveEvent(player, from, to); this.server.getPluginManager().callEvent(event); @@ -174,22 +181,17 @@ public class NetServerHandler extends NetHandler implements ICommandListener { there to avoid any 'Moved wrongly' or 'Moved too quickly' errors. We only do this if the Event was not cancelled. */ if (!to.equals(event.getTo()) && !event.isCancelled()) { - ((CraftPlayer) this.player.getBukkitEntity()).teleport(event.getTo()); + this.player.getBukkitEntity().teleport(event.getTo()); return; } /* Check to see if the Players Location has some how changed during the call of the event. This can happen due to a plugin teleporting the player instead of using .setTo() */ - if(!from.equals(this.getPlayer().getLocation())){ + if (!from.equals(this.getPlayer().getLocation()) && this.justTeleported) { + this.justTeleported = false; return; } } - - this.lastPosX = this.player.locX; - this.lastPosY = this.player.locY; - this.lastPosZ = this.player.locZ; - this.lastYaw = this.player.yaw; - this.lastPitch = this.player.pitch; } if (Double.isNaN(packet10flying.x) || Double.isNaN(packet10flying.y) || Double.isNaN(packet10flying.z) || Double.isNaN(packet10flying.stance)) { @@ -398,6 +400,13 @@ public class NetServerHandler extends NetHandler implements ICommandListener { if (Float.isNaN(f1)) { f1 = 0; } + + this.lastPosX = d0; + this.lastPosY = d1; + this.lastPosZ = d2; + this.lastYaw = f; + this.lastPitch = f1; + this.justTeleported = true; // CraftBukkit end this.checkMovement = false;