Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-22 22:38:17 +01:00
Fix EntityEquipment positions being reversed. Fixes BUKKIT-3157
Dieser Commit ist enthalten in:
Ursprung
24143ef6a1
Commit
53b064ec79
@ -7,10 +7,10 @@ import org.bukkit.inventory.ItemStack;
|
|||||||
|
|
||||||
public class CraftEntityEquipment implements EntityEquipment {
|
public class CraftEntityEquipment implements EntityEquipment {
|
||||||
private static final int WEAPON_SLOT = 0;
|
private static final int WEAPON_SLOT = 0;
|
||||||
private static final int HELMET_SLOT = 1;
|
private static final int HELMET_SLOT = 4;
|
||||||
private static final int CHEST_SLOT = 2;
|
private static final int CHEST_SLOT = 3;
|
||||||
private static final int LEG_SLOT = 3;
|
private static final int LEG_SLOT = 2;
|
||||||
private static final int BOOT_SLOT = 4;
|
private static final int BOOT_SLOT = 1;
|
||||||
private static final int INVENTORY_SLOTS = 5;
|
private static final int INVENTORY_SLOTS = 5;
|
||||||
|
|
||||||
private final CraftLivingEntity entity;
|
private final CraftLivingEntity entity;
|
||||||
@ -61,14 +61,14 @@ public class CraftEntityEquipment implements EntityEquipment {
|
|||||||
|
|
||||||
public ItemStack[] getArmorContents() {
|
public ItemStack[] getArmorContents() {
|
||||||
ItemStack[] armor = new ItemStack[INVENTORY_SLOTS - 1];
|
ItemStack[] armor = new ItemStack[INVENTORY_SLOTS - 1];
|
||||||
for(int slot = HELMET_SLOT; slot < INVENTORY_SLOTS; slot++) {
|
for(int slot = WEAPON_SLOT + 1; slot < INVENTORY_SLOTS; slot++) {
|
||||||
armor[slot - 1] = getEquipment(slot);
|
armor[slot - 1] = getEquipment(slot);
|
||||||
}
|
}
|
||||||
return armor;
|
return armor;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setArmorContents(ItemStack[] items) {
|
public void setArmorContents(ItemStack[] items) {
|
||||||
for(int slot = HELMET_SLOT; slot < INVENTORY_SLOTS; slot++) {
|
for(int slot = WEAPON_SLOT + 1; slot < INVENTORY_SLOTS; slot++) {
|
||||||
ItemStack equipment = items != null && slot <= items.length ? items[slot - 1] : null;
|
ItemStack equipment = items != null && slot <= items.length ? items[slot - 1] : null;
|
||||||
setEquipment(slot, equipment);
|
setEquipment(slot, equipment);
|
||||||
}
|
}
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren