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Fix EntityEquipment positions being reversed. Fixes BUKKIT-3157

Dieser Commit ist enthalten in:
deathmarine 2012-12-12 10:45:31 -05:00 committet von feildmaster
Ursprung 24143ef6a1
Commit 53b064ec79

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@ -7,10 +7,10 @@ import org.bukkit.inventory.ItemStack;
public class CraftEntityEquipment implements EntityEquipment { public class CraftEntityEquipment implements EntityEquipment {
private static final int WEAPON_SLOT = 0; private static final int WEAPON_SLOT = 0;
private static final int HELMET_SLOT = 1; private static final int HELMET_SLOT = 4;
private static final int CHEST_SLOT = 2; private static final int CHEST_SLOT = 3;
private static final int LEG_SLOT = 3; private static final int LEG_SLOT = 2;
private static final int BOOT_SLOT = 4; private static final int BOOT_SLOT = 1;
private static final int INVENTORY_SLOTS = 5; private static final int INVENTORY_SLOTS = 5;
private final CraftLivingEntity entity; private final CraftLivingEntity entity;
@ -61,14 +61,14 @@ public class CraftEntityEquipment implements EntityEquipment {
public ItemStack[] getArmorContents() { public ItemStack[] getArmorContents() {
ItemStack[] armor = new ItemStack[INVENTORY_SLOTS - 1]; ItemStack[] armor = new ItemStack[INVENTORY_SLOTS - 1];
for(int slot = HELMET_SLOT; slot < INVENTORY_SLOTS; slot++) { for(int slot = WEAPON_SLOT + 1; slot < INVENTORY_SLOTS; slot++) {
armor[slot - 1] = getEquipment(slot); armor[slot - 1] = getEquipment(slot);
} }
return armor; return armor;
} }
public void setArmorContents(ItemStack[] items) { public void setArmorContents(ItemStack[] items) {
for(int slot = HELMET_SLOT; slot < INVENTORY_SLOTS; slot++) { for(int slot = WEAPON_SLOT + 1; slot < INVENTORY_SLOTS; slot++) {
ItemStack equipment = items != null && slot <= items.length ? items[slot - 1] : null; ItemStack equipment = items != null && slot <= items.length ? items[slot - 1] : null;
setEquipment(slot, equipment); setEquipment(slot, equipment);
} }