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synchronisiert 2024-11-15 04:20:04 +01:00
Fix ServerListPingEvent flagging as Async
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9dbab1fcf8
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@ -0,0 +1,54 @@
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From f77db2e56a6185471090b6cfeba2c441e19af096 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 24 Feb 2016 00:57:22 -0500
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Subject: [PATCH] Fix ServerListPingEvent flagging as Async
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This event can sometimes fire Async, set the proper boolean
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diff --git a/src/main/java/org/bukkit/event/server/ServerEvent.java b/src/main/java/org/bukkit/event/server/ServerEvent.java
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index eb00d6a..70416c8 100644
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--- a/src/main/java/org/bukkit/event/server/ServerEvent.java
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+++ b/src/main/java/org/bukkit/event/server/ServerEvent.java
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@@ -1,9 +1,19 @@
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package org.bukkit.event.server;
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+import org.bukkit.Bukkit;
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import org.bukkit.event.Event;
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/**
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* Miscellaneous server events
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*/
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public abstract class ServerEvent extends Event {
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+ // Paper start
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+ public ServerEvent(boolean isAsync) {
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+ super(isAsync);
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+ }
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+
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+ public ServerEvent() {
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+ super(!Bukkit.isPrimaryThread());
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/org/bukkit/event/server/ServerListPingEvent.java b/src/main/java/org/bukkit/event/server/ServerListPingEvent.java
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index 343f238..3c38d85 100644
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--- a/src/main/java/org/bukkit/event/server/ServerListPingEvent.java
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+++ b/src/main/java/org/bukkit/event/server/ServerListPingEvent.java
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@@ -21,6 +21,7 @@ public class ServerListPingEvent extends ServerEvent implements Iterable<Player>
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private int maxPlayers;
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public ServerListPingEvent(final InetAddress address, final String motd, final int numPlayers, final int maxPlayers) {
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+ super(); // Paper - Is this event being fired async?
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Validate.isTrue(numPlayers >= 0, "Cannot have negative number of players online", numPlayers);
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this.address = address;
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this.motd = motd;
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@@ -38,6 +39,7 @@ public class ServerListPingEvent extends ServerEvent implements Iterable<Player>
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* @param maxPlayers the max number of players
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*/
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protected ServerListPingEvent(final InetAddress address, final String motd, final int maxPlayers) {
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+ super(); // Paper - Is this event being fired async?
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this.numPlayers = MAGIC_PLAYER_COUNT;
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this.address = address;
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this.motd = motd;
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--
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2.7.1
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