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fix javadocs
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@ -1,4 +1,4 @@
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From f3ebc45b923294990f9db2b1514d34d7c9a4840f Mon Sep 17 00:00:00 2001
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From ef529fe9d2cdb0ba907c3c953e1f09b18492b244 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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From: Aikar <aikar@aikar.co>
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Date: Mon, 11 Mar 2013 20:04:34 -0400
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Date: Mon, 11 Mar 2013 20:04:34 -0400
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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@ -8,7 +8,7 @@ Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index 5b0ef1eb..af6070d1 100644
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index 5b0ef1eb..c96815a4 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -18,6 +18,40 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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@@ -18,6 +18,40 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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@ -22,8 +22,8 @@ index 5b0ef1eb..af6070d1 100644
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+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
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+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
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+ *
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+ *
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+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
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+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
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+ * <pre>
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+ * <pre>{@code
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+ * \@EventHandler(ignoreCancelled = true)
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+ * @literal @EventHandler(ignoreCancelled = true)
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+ * public void onPlayerDeath(PlayerDeathEvent event) {
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+ * public void onPlayerDeath(PlayerDeathEvent event) {
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+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
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+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
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+ * ItemStack drop = iterator.next();
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+ * ItemStack drop = iterator.next();
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@ -36,7 +36,7 @@ index 5b0ef1eb..af6070d1 100644
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+ * }
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+ * }
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+ * }
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+ * }
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+ * }
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+ * }
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+ * </pre>
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+ * }</pre>
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+ *
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+ *
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+ * Adding an item to this list that the player did not previously have will give them the item on death.
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+ * Adding an item to this list that the player did not previously have will give them the item on death.
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+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
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+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
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