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Lag compensate eating (#2861)
When the server is lagging, players will wait longer when eating. Change to also use a time check instead if it passes.
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Ursprung
fa7400e567
Commit
4712863375
87
Spigot-Server-Patches/0424-Lag-compensate-eating.patch
Normale Datei
87
Spigot-Server-Patches/0424-Lag-compensate-eating.patch
Normale Datei
@ -0,0 +1,87 @@
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From 87c14a596917328424dc5f9319d8ca44f5d8c533 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 14 Jan 2020 15:28:28 -0800
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Subject: [PATCH] Lag compensate eating
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When the server is lagging, players will wait longer when eating.
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Change to also use a time check instead if it passes.
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 80219f2df..1c93f1fbc 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -113,7 +113,7 @@ public abstract class EntityLiving extends Entity {
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private int jumpTicks;
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private float bD;
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public ItemStack activeItem; // Paper - public
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- protected int bl;
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+ protected int bl; protected final int getEatTimeTicks() { return this.bl; } protected final void setEatTimeTicks(int value) { this.bl = value; } // Paper - OBFHELPER
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protected int bm;
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private BlockPosition bE;
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private DamageSource bF;
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@@ -2842,6 +2842,10 @@ public abstract class EntityLiving extends Entity {
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return ((Byte) this.datawatcher.get(EntityLiving.ao) & 2) > 0 ? EnumHand.OFF_HAND : EnumHand.MAIN_HAND;
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}
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+ // Paper start - lag compensate eating
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+ protected long eatStartTime;
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+ protected int totalEatTimeTicks;
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+ // Paper end
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private void o() {
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if (this.isHandRaised()) {
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if (ItemStack.d(this.b(this.getRaisedHand()), this.activeItem)) {
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@@ -2850,7 +2854,14 @@ public abstract class EntityLiving extends Entity {
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this.b(this.activeItem, 5);
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}
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- if (--this.bl == 0 && !this.world.isClientSide && !this.activeItem.m()) {
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+
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+ // Paper start - lag compensate eating
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+ // we add 1 to the expected time to avoid lag compensating when we should not
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+ boolean shouldLagCompensate
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+ = this.activeItem.getItem().isFood() && this.eatStartTime != -1 && (System.nanoTime() - this.eatStartTime) > ((1 + this.totalEatTimeTicks) * 50 * (1000 * 1000));
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+ if ((--this.bl == 0 || shouldLagCompensate) && !this.world.isClientSide && !this.activeItem.m()) {
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+ this.setEatTimeTicks(0);
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+ // Paper end
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this.q();
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}
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} else {
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@@ -2900,7 +2911,10 @@ public abstract class EntityLiving extends Entity {
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if (!itemstack.isEmpty() && !this.isHandRaised() || forceUpdate) { // Paper use override flag
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this.activeItem = itemstack;
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- this.bl = itemstack.k();
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+ // Paper start - lag compensate eating
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+ this.bl = this.totalEatTimeTicks = itemstack.k();
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+ this.eatStartTime = System.nanoTime();
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+ // Paper end
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if (!this.world.isClientSide) {
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this.c(1, true);
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this.c(2, enumhand == EnumHand.OFF_HAND);
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@@ -2924,7 +2938,10 @@ public abstract class EntityLiving extends Entity {
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}
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} else if (!this.isHandRaised() && !this.activeItem.isEmpty()) {
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this.activeItem = ItemStack.a;
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- this.bl = 0;
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+ // Paper start - lag compensate eating
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+ this.bl = this.totalEatTimeTicks = 0;
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+ this.eatStartTime = -1L;
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+ // Paper end
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}
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}
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@@ -3046,7 +3063,10 @@ public abstract class EntityLiving extends Entity {
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}
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this.activeItem = ItemStack.a;
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- this.bl = 0;
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+ // Paper start - lag compensate eating
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+ this.bl = this.totalEatTimeTicks = 0;
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+ this.eatStartTime = -1L;
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+ // Paper end
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}
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public boolean isBlocking() {
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--
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2.25.0
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