Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-16 21:10:17 +01:00
Only remove blocks when golem is successfully spawned. Fixes BUKKIT-1094
Dieser Commit ist enthalten in:
Ursprung
433efec68f
Commit
4545336fdf
@ -1,6 +1,7 @@
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package net.minecraft.server;
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package net.minecraft.server;
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// CraftBukkit start
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// CraftBukkit start
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import org.bukkit.craftbukkit.util.BlockStateListPopulator;
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import org.bukkit.event.block.BlockRedstoneEvent;
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import org.bukkit.event.block.BlockRedstoneEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
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// CraftBukkit end
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// CraftBukkit end
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@ -41,16 +42,20 @@ public class BlockPumpkin extends BlockDirectional {
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if (world.suppressPhysics) return; // CraftBukkit
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if (world.suppressPhysics) return; // CraftBukkit
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if (world.getTypeId(i, j - 1, k) == Block.SNOW_BLOCK.id && world.getTypeId(i, j - 2, k) == Block.SNOW_BLOCK.id) {
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if (world.getTypeId(i, j - 1, k) == Block.SNOW_BLOCK.id && world.getTypeId(i, j - 2, k) == Block.SNOW_BLOCK.id) {
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if (!world.isStatic && world.getServer().getServer().spawnAnimals) { // CraftBukkit - make snowmen obey spawning rules
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if (!world.isStatic && world.getServer().getServer().spawnAnimals) { // CraftBukkit - make snowmen obey spawning rules
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world.setRawTypeId(i, j, k, 0);
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// CraftBukkit start - Use BlockStateListPopulator
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world.setRawTypeId(i, j - 1, k, 0);
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BlockStateListPopulator blockList = new BlockStateListPopulator(world.getWorld());
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world.setRawTypeId(i, j - 2, k, 0);
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blockList.setTypeId(i, j, k, 0);
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blockList.setTypeId(i, j - 1, k, 0);
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blockList.setTypeId(i, j - 2, k, 0);
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EntitySnowman entitysnowman = new EntitySnowman(world);
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EntitySnowman entitysnowman = new EntitySnowman(world);
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entitysnowman.setPositionRotation((double) i + 0.5D, (double) j - 1.95D, (double) k + 0.5D, 0.0F, 0.0F);
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entitysnowman.setPositionRotation((double) i + 0.5D, (double) j - 1.95D, (double) k + 0.5D, 0.0F, 0.0F);
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world.addEntity(entitysnowman, SpawnReason.BUILD_SNOWMAN); // CraftBukkit
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if (world.addEntity(entitysnowman, SpawnReason.BUILD_SNOWMAN)) {
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world.update(i, j, k, 0);
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blockList.updateList();
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world.update(i, j - 1, k, 0);
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}
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world.update(i, j - 2, k, 0);
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// CraftBukkit end
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}
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}
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for (int l = 0; l < 120; ++l) {
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for (int l = 0; l < 120; ++l) {
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@ -61,37 +66,32 @@ public class BlockPumpkin extends BlockDirectional {
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boolean flag1 = world.getTypeId(i, j - 1, k - 1) == Block.IRON_BLOCK.id && world.getTypeId(i, j - 1, k + 1) == Block.IRON_BLOCK.id;
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boolean flag1 = world.getTypeId(i, j - 1, k - 1) == Block.IRON_BLOCK.id && world.getTypeId(i, j - 1, k + 1) == Block.IRON_BLOCK.id;
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if (flag || flag1) {
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if (flag || flag1) {
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world.setRawTypeId(i, j, k, 0);
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// CraftBukkit start - Use BlockStateListPopulator
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world.setRawTypeId(i, j - 1, k, 0);
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BlockStateListPopulator blockList = new BlockStateListPopulator(world.getWorld());
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world.setRawTypeId(i, j - 2, k, 0);
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blockList.setTypeId(i, j, k, 0);
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blockList.setTypeId(i, j - 1, k, 0);
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blockList.setTypeId(i, j - 2, k, 0);
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if (flag) {
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if (flag) {
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world.setRawTypeId(i - 1, j - 1, k, 0);
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blockList.setTypeId(i - 1, j - 1, k, 0);
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world.setRawTypeId(i + 1, j - 1, k, 0);
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blockList.setTypeId(i + 1, j - 1, k, 0);
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} else {
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} else {
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world.setRawTypeId(i, j - 1, k - 1, 0);
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blockList.setTypeId(i, j - 1, k - 1, 0);
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world.setRawTypeId(i, j - 1, k + 1, 0);
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blockList.setTypeId(i, j - 1, k + 1, 0);
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}
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}
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EntityIronGolem entityirongolem = new EntityIronGolem(world);
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EntityIronGolem entityirongolem = new EntityIronGolem(world);
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entityirongolem.b(true);
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entityirongolem.b(true);
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entityirongolem.setPositionRotation((double) i + 0.5D, (double) j - 1.95D, (double) k + 0.5D, 0.0F, 0.0F);
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entityirongolem.setPositionRotation((double) i + 0.5D, (double) j - 1.95D, (double) k + 0.5D, 0.0F, 0.0F);
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world.addEntity(entityirongolem, SpawnReason.BUILD_IRONGOLEM);
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if (world.addEntity(entityirongolem, SpawnReason.BUILD_IRONGOLEM)) {
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for (int i1 = 0; i1 < 120; ++i1) {
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world.a("snowballpoof", (double) i + world.random.nextDouble(), (double) (j - 2) + world.random.nextDouble() * 3.9D, (double) k + world.random.nextDouble(), 0.0D, 0.0D, 0.0D);
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}
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for (int i1 = 0; i1 < 120; ++i1) {
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blockList.updateList();
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world.a("snowballpoof", (double) i + world.random.nextDouble(), (double) (j - 2) + world.random.nextDouble() * 3.9D, (double) k + world.random.nextDouble(), 0.0D, 0.0D, 0.0D);
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}
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world.update(i, j, k, 0);
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world.update(i, j - 1, k, 0);
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world.update(i, j - 2, k, 0);
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if (flag) {
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world.update(i - 1, j - 1, k, 0);
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world.update(i + 1, j - 1, k, 0);
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} else {
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world.update(i, j - 1, k - 1, 0);
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world.update(i, j - 1, k + 1, 0);
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}
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}
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// CraftBukkit end
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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package org.bukkit.craftbukkit.util;
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package org.bukkit.craftbukkit.util;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.BlockState;
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@ -8,6 +9,10 @@ public class BlockStateListPopulator {
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private final World world;
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private final World world;
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private final List<BlockState> list;
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private final List<BlockState> list;
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public BlockStateListPopulator(World world) {
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this(world, new ArrayList<BlockState>());
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}
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public BlockStateListPopulator(World world, List<BlockState> list) {
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public BlockStateListPopulator(World world, List<BlockState> list) {
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this.world = world;
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this.world = world;
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this.list = list;
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this.list = list;
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@ -19,6 +24,12 @@ public class BlockStateListPopulator {
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list.add(state);
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list.add(state);
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}
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}
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public void updateList() {
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for (BlockState state : list) {
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state.update(true);
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}
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}
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public List<BlockState> getList() {
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public List<BlockState> getList() {
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return list;
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return list;
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}
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}
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