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synchronisiert 2024-11-17 13:30:06 +01:00
Fixed monsters being spawned even when one was faux sleeping. Thanks to EdGruberman.
Dieser Commit ist enthalten in:
Ursprung
afd95b7e30
Commit
40c8cc0421
@ -161,6 +161,7 @@ public final class SpawnerCreature {
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while (iterator.hasNext()) {
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while (iterator.hasNext()) {
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EntityHuman entityhuman = (EntityHuman) iterator.next();
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EntityHuman entityhuman = (EntityHuman) iterator.next();
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if (entityhuman.fauxSleeping) continue; // CraftBukkit - Do not generate nightmares for humans ignoring sleep
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Class[] aclass = a;
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Class[] aclass = a;
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if (aclass != null && aclass.length != 0) {
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if (aclass != null && aclass.length != 0) {
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