diff --git a/src/main/java/net/minecraft/server/NetServerHandler.java b/src/main/java/net/minecraft/server/NetServerHandler.java index 98b6d29c9a..b6fa2d15df 100644 --- a/src/main/java/net/minecraft/server/NetServerHandler.java +++ b/src/main/java/net/minecraft/server/NetServerHandler.java @@ -280,7 +280,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener { // CraftBukkit start - make the movement speed check behave properly under tick degradation. int elapsedTicks = MinecraftServer.currentTick - this.lastTick; - if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks)) { + // Added this.m condition to solve this check being triggered by teleports + if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks) && this.m) { a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8); this.disconnect("You moved too quickly :( (Hacking?)"); return;