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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-18 20:40:08 +01:00

Made grass throw a BlockSpread event when growing and a BlockFade event when receding.

Dieser Commit ist enthalten in:
Wizjany 2011-09-16 15:45:05 -04:00 committet von Dinnerbone
Ursprung f389ffd3ca
Commit 3c7a843944

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@ -0,0 +1,67 @@
package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.event.block.BlockSpreadEvent;
import org.bukkit.event.block.BlockFadeEvent;
//CraftBukkit end
public class BlockGrass extends Block {
protected BlockGrass(int i) {
super(i, Material.GRASS);
this.textureId = 3;
this.a(true);
}
public int a(int i, int j) {
return i == 1 ? 0 : (i == 0 ? 2 : 3);
}
public void a(World world, int i, int j, int k, Random random) {
if (!world.isStatic) {
if (world.getLightLevel(i, j + 1, k) < 4 && Block.q[world.getTypeId(i, j + 1, k)] > 2) {
if (random.nextInt(4) != 0) {
return;
}
// CraftBukkit start
org.bukkit.World bworld = world.getWorld();
org.bukkit.block.BlockState blockState = bworld.getBlockAt(i, j, k).getState();
blockState.setTypeId(Block.DIRT.id);
BlockFadeEvent event = new BlockFadeEvent(blockState.getBlock(), blockState);
world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
blockState.update(true);
}
// CraftBukkit end
} else if (world.getLightLevel(i, j + 1, k) >= 9) {
int l = i + random.nextInt(3) - 1;
int i1 = j + random.nextInt(5) - 3;
int j1 = k + random.nextInt(3) - 1;
int k1 = world.getTypeId(l, i1 + 1, j1);
if (world.getTypeId(l, i1, j1) == Block.DIRT.id && world.getLightLevel(l, i1 + 1, j1) >= 4 && Block.q[k1] <= 2) {
// CraftBukkit start
org.bukkit.World bworld = world.getWorld();
org.bukkit.block.BlockState blockState = bworld.getBlockAt(l, i1, j1).getState();
blockState.setTypeId(this.id);
BlockSpreadEvent event = new BlockSpreadEvent(blockState.getBlock(), bworld.getBlockAt(i, j, k), blockState);
world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
blockState.update(true);
}
// CraftBukkit end
}
}
}
}
public int a(int i, Random random) {
return Block.DIRT.a(0, random);
}
}