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Fix unplaced block states after new chunk gen API (#6747)

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Jake Potrebic 2021-10-08 12:06:28 -07:00 committet von GitHub
Ursprung b470400d5c
Commit 381a1462b3
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@ -0,0 +1,60 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 7 Oct 2021 20:49:13 -0700
Subject: [PATCH] Fix unplaced block states after new chunk gen API
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
index 489d259d105476092d401f788c88c17c3bed86ff..250afe0acb37e6ea2288a6079160566965b3b2bf 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
@@ -60,11 +60,11 @@ public class CraftBeehive extends CraftBlockEntityState<BeehiveBlockEntity> impl
@Override
public List<Bee> releaseEntities() {
- Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't release entities during world generation");
List<Bee> bees = new ArrayList<>();
if (isPlaced()) {
+ Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't release entities during world generation"); // Paper - don't fail if block isnt placed, this method did not use to fail
BeehiveBlockEntity beehive = ((BeehiveBlockEntity) this.getTileEntityFromWorld());
for (Entity bee : beehive.releaseBees(this.getHandle(), BeeReleaseStatus.BEE_RELEASED, true)) {
bees.add((Bee) bee.getBukkitEntity());
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java
index b2b41b5c3a6cab44d49a43b6b0db2fea3271c225..b17a448a4bb78b0527031815de5adee82d7d7f01 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java
@@ -58,12 +58,14 @@ public class CraftBlockState implements BlockState {
public LevelAccessor getWorldHandle() {
if (this.weakWorld == null) {
+ requirePlaced(); // Paper
return this.world.getHandle();
}
LevelAccessor access = this.weakWorld.get();
if (access == null) {
this.weakWorld = null;
+ requirePlaced(); // Paper
return this.world.getHandle();
}
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
index 2a723bd0850ee1201bb87760647bd4b3a93279fe..6bcd71928fee7c4f4e1fd11e52293f641d11b12b 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
@@ -38,12 +38,12 @@ public class CraftChest extends CraftLootable<ChestBlockEntity> implements Chest
@Override
public Inventory getInventory() {
- Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't get inventory during world generation, use getBlockInventory() instead");
CraftInventory inventory = (CraftInventory) this.getBlockInventory();
if (!isPlaced()) {
return inventory;
}
+ Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't get inventory during world generation, use getBlockInventory() instead"); // Paper - move after placed check
// The logic here is basically identical to the logic in BlockChest.interact
CraftWorld world = (CraftWorld) this.getWorld();