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Merge pull request #340 from phase/master
Fix infinite loop when saving chunks
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@ -0,0 +1,23 @@
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From d2f4f7f5f8868078bedfad4f64e84e54782fd694 Mon Sep 17 00:00:00 2001
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From: Jadon Fowler <jadonflower@gmail.com>
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Date: Fri, 17 Jun 2016 02:26:58 -0700
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Subject: [PATCH] Fix infinite loop when saving chunks
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Running `/save-all flush` would start an infinite loop that prints:
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ThreadedAnvilChunkStorage (world): All chunks are saved
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index facc97b..2081c29 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -219,6 +219,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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if (this.c()) {
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continue;
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}
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+ break; // Paper - fix infinite loop when saving chunks
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}
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} finally {
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this.f = false;
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--
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2.7.4
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