Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly.
Dieser Commit ist enthalten in:
Ursprung
0920b554f4
Commit
3345b8b177
@ -0,0 +1,63 @@
|
|||||||
|
From eb1de092bd176ad81a94836ecd8202b4bf372003 Mon Sep 17 00:00:00 2001
|
||||||
|
From: James Clarke <jamesrtclarke@me.com>
|
||||||
|
Date: Sat, 26 Jan 2013 10:39:45 +0000
|
||||||
|
Subject: [PATCH] ANSI color codes now reset text attributes. Fixes BUKKIT-3508
|
||||||
|
|
||||||
|
The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
|
||||||
|
---
|
||||||
|
.../craftbukkit/command/ColouredConsoleSender.java | 34 +++++++++++-----------
|
||||||
|
1 file changed, 17 insertions(+), 17 deletions(-)
|
||||||
|
|
||||||
|
diff --git a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
|
||||||
|
index c86253c..3ab8f3b 100644
|
||||||
|
--- a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
|
||||||
|
+++ b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
|
||||||
|
@@ -22,28 +22,28 @@ public class ColouredConsoleSender extends CraftConsoleCommandSender {
|
||||||
|
this.reader = ((CraftServer) getServer()).getReader();
|
||||||
|
this.terminal = reader.getTerminal();
|
||||||
|
|
||||||
|
- replacements.put(ChatColor.BLACK, Ansi.ansi().fg(Ansi.Color.BLACK).boldOff().toString());
|
||||||
|
- replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).boldOff().toString());
|
||||||
|
- replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).boldOff().toString());
|
||||||
|
- replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).boldOff().toString());
|
||||||
|
- replacements.put(ChatColor.DARK_RED, Ansi.ansi().fg(Ansi.Color.RED).boldOff().toString());
|
||||||
|
- replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).boldOff().toString());
|
||||||
|
- replacements.put(ChatColor.GOLD, Ansi.ansi().fg(Ansi.Color.YELLOW).boldOff().toString());
|
||||||
|
- replacements.put(ChatColor.GRAY, Ansi.ansi().fg(Ansi.Color.WHITE).boldOff().toString());
|
||||||
|
- replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().fg(Ansi.Color.BLACK).bold().toString());
|
||||||
|
- replacements.put(ChatColor.BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).bold().toString());
|
||||||
|
- replacements.put(ChatColor.GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).bold().toString());
|
||||||
|
- replacements.put(ChatColor.AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).bold().toString());
|
||||||
|
- replacements.put(ChatColor.RED, Ansi.ansi().fg(Ansi.Color.RED).bold().toString());
|
||||||
|
- replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).bold().toString());
|
||||||
|
- replacements.put(ChatColor.YELLOW, Ansi.ansi().fg(Ansi.Color.YELLOW).bold().toString());
|
||||||
|
- replacements.put(ChatColor.WHITE, Ansi.ansi().fg(Ansi.Color.WHITE).bold().toString());
|
||||||
|
+ replacements.put(ChatColor.BLACK, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).boldOff().toString());
|
||||||
|
+ replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).boldOff().toString());
|
||||||
|
+ replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).boldOff().toString());
|
||||||
|
+ replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).boldOff().toString());
|
||||||
|
+ replacements.put(ChatColor.DARK_RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).boldOff().toString());
|
||||||
|
+ replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).boldOff().toString());
|
||||||
|
+ replacements.put(ChatColor.GOLD, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).boldOff().toString());
|
||||||
|
+ replacements.put(ChatColor.GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).boldOff().toString());
|
||||||
|
+ replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).bold().toString());
|
||||||
|
+ replacements.put(ChatColor.BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).bold().toString());
|
||||||
|
+ replacements.put(ChatColor.GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).bold().toString());
|
||||||
|
+ replacements.put(ChatColor.AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).bold().toString());
|
||||||
|
+ replacements.put(ChatColor.RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).bold().toString());
|
||||||
|
+ replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).bold().toString());
|
||||||
|
+ replacements.put(ChatColor.YELLOW, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).bold().toString());
|
||||||
|
+ replacements.put(ChatColor.WHITE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).bold().toString());
|
||||||
|
replacements.put(ChatColor.MAGIC, Ansi.ansi().a(Attribute.BLINK_SLOW).toString());
|
||||||
|
replacements.put(ChatColor.BOLD, Ansi.ansi().a(Attribute.UNDERLINE_DOUBLE).toString());
|
||||||
|
replacements.put(ChatColor.STRIKETHROUGH, Ansi.ansi().a(Attribute.STRIKETHROUGH_ON).toString());
|
||||||
|
replacements.put(ChatColor.UNDERLINE, Ansi.ansi().a(Attribute.UNDERLINE).toString());
|
||||||
|
replacements.put(ChatColor.ITALIC, Ansi.ansi().a(Attribute.ITALIC).toString());
|
||||||
|
- replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.DEFAULT).toString());
|
||||||
|
+ replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).toString());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
--
|
||||||
|
1.8.1-rc2
|
||||||
|
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren