Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-20 05:20:07 +01:00
Fixed players not receiving movement packets after trying to leave The End. Fixes BUKKIT-289.
Dieser Commit ist enthalten in:
Ursprung
d7d48d8229
Commit
322330e942
@ -9,6 +9,7 @@ import org.bukkit.ChatColor;
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import org.bukkit.craftbukkit.ChunkCompressionThread;
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import org.bukkit.craftbukkit.ChunkCompressionThread;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.command.CommandException;
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import org.bukkit.command.CommandException;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.block.CraftBlock;
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import org.bukkit.craftbukkit.block.CraftBlock;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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@ -924,7 +925,10 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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public void a(Packet9Respawn packet9respawn) {
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public void a(Packet9Respawn packet9respawn) {
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if (this.player.j) {
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if (this.player.j) {
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this.player = this.minecraftServer.serverConfigurationManager.moveToWorld(this.player, 0, true);
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CraftWorld cworld = (CraftWorld) this.server.getWorlds().get(0);
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ChunkCoordinates chunkcoordinates = cworld.getHandle().getSpawn();
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Location location = new Location(cworld, chunkcoordinates.x + 0.5, chunkcoordinates.y, chunkcoordinates.z + 0.5);
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this.player = this.minecraftServer.serverConfigurationManager.moveToWorld(this.player, 0, true, location);
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} else {
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} else {
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if (this.player.getHealth() > 0) {
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if (this.player.getHealth() > 0) {
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return;
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return;
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@ -932,7 +936,10 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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this.player = this.minecraftServer.serverConfigurationManager.moveToWorld(this.player, 0, false);
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this.player = this.minecraftServer.serverConfigurationManager.moveToWorld(this.player, 0, false);
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}
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}
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this.getPlayer().setHandle(this.player); // CraftBukkit
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// CraftBukkit start
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this.getPlayer().setHandle(this.player);
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this.player.j = false; // allow the player to receive movement packets again.
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// CraftBukkit end
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}
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}
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public void a(Packet101CloseWindow packet101closewindow) {
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public void a(Packet101CloseWindow packet101closewindow) {
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