Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-14 20:10:05 +01:00
Implement explosion optimisations
Dieser Commit ist enthalten in:
Ursprung
e9c58f5451
Commit
2a95ad1df3
@ -17,7 +17,6 @@ todo:
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- implement chunk_system.SectionStorageMixin diff from reference
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- implement chunk_system.SerializableChunkDataMixin diff from reference
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- implement chunk_system.ServerLevelMixin diff from reference
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- implement collisions.ServerExplosionMixin diff from reference
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- implement starlight.LevelLightEngineMixin diff from reference
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- implement starlight.ThreadedLevelLightEngineMixin diff from reference
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- implement starlight.ChunkSerializerMixin diff from reference
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@ -30275,6 +30275,445 @@ index 5eb8982678110fabb82a93c5ec67c666b7fde017..ade435de0af4ee3566fa4a490df53cdd
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@Nullable
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ChunkAccess getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create);
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diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
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index 86656de31b1e33381eddd3ef210122118b31e620..c7fd8ce0dae838d91915a1c7a34152bed3ac7682 100644
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--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
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+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
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@@ -64,6 +64,249 @@ public class ServerExplosion implements Explosion {
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public float yield;
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// CraftBukkit end
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public boolean excludeSourceFromDamage = true; // Paper - Allow explosions to damage source
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+ // Paper start - collisions optimisations
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+ private static final double[] CACHED_RAYS;
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+ static {
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+ final it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords = new it.unimi.dsi.fastutil.doubles.DoubleArrayList();
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+
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+ for (int x = 0; x <= 15; ++x) {
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+ for (int y = 0; y <= 15; ++y) {
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+ for (int z = 0; z <= 15; ++z) {
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+ if ((x == 0 || x == 15) || (y == 0 || y == 15) || (z == 0 || z == 15)) {
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+ double xDir = (double)((float)x / 15.0F * 2.0F - 1.0F);
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+ double yDir = (double)((float)y / 15.0F * 2.0F - 1.0F);
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+ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
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+
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+ double mag = Math.sqrt(
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+ xDir * xDir + yDir * yDir + zDir * zDir
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+ );
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+
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+ rayCoords.add((xDir / mag) * (double)0.3F);
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+ rayCoords.add((yDir / mag) * (double)0.3F);
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+ rayCoords.add((zDir / mag) * (double)0.3F);
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+ }
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+ }
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+ }
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+ }
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+
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+ CACHED_RAYS = rayCoords.toDoubleArray();
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+ }
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+
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+ private static final int CHUNK_CACHE_SHIFT = 2;
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+ private static final int CHUNK_CACHE_MASK = (1 << CHUNK_CACHE_SHIFT) - 1;
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+ private static final int CHUNK_CACHE_WIDTH = 1 << CHUNK_CACHE_SHIFT;
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+
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+ private static final int BLOCK_EXPLOSION_CACHE_SHIFT = 3;
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+ private static final int BLOCK_EXPLOSION_CACHE_MASK = (1 << BLOCK_EXPLOSION_CACHE_SHIFT) - 1;
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+ private static final int BLOCK_EXPLOSION_CACHE_WIDTH = 1 << BLOCK_EXPLOSION_CACHE_SHIFT;
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+
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+ // resistance = (res + 0.3F) * 0.3F;
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+ // so for resistance = 0, we need res = -0.3F
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+ private static final Float ZERO_RESISTANCE = Float.valueOf(-0.3f);
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+ private it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache> blockCache = null;
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+ private long[] chunkPosCache = null;
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+ private net.minecraft.world.level.chunk.LevelChunk[] chunkCache = null;
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+ private ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] directMappedBlockCache;
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+ private BlockPos.MutableBlockPos mutablePos;
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+
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+ private ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache getOrCacheExplosionBlock(final int x, final int y, final int z,
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+ final long key, final boolean calculateResistance) {
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+ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache ret = this.blockCache.get(key);
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+ if (ret != null) {
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+ return ret;
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+ }
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+
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+ BlockPos pos = new BlockPos(x, y, z);
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+
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+ if (!this.level.isInWorldBounds(pos)) {
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+ ret = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache(key, pos, null, null, 0.0f, true);
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+ } else {
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+ net.minecraft.world.level.chunk.LevelChunk chunk;
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+ long chunkKey = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(x >> 4, z >> 4);
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+ int chunkCacheKey = ((x >> 4) & CHUNK_CACHE_MASK) | (((z >> 4) << CHUNK_CACHE_SHIFT) & (CHUNK_CACHE_MASK << CHUNK_CACHE_SHIFT));
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+ if (this.chunkPosCache[chunkCacheKey] == chunkKey) {
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+ chunk = this.chunkCache[chunkCacheKey];
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+ } else {
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+ this.chunkPosCache[chunkCacheKey] = chunkKey;
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+ this.chunkCache[chunkCacheKey] = chunk = this.level.getChunk(x >> 4, z >> 4);
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+ }
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+
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+ BlockState blockState = ((ca.spottedleaf.moonrise.patches.getblock.GetBlockChunk)chunk).moonrise$getBlock(x, y, z);
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+ FluidState fluidState = blockState.getFluidState();
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+
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+ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
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+
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+ ret = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache(
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+ key, pos, blockState, fluidState,
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+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
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+ false
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+ );
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+ }
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+
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+ this.blockCache.put(key, ret);
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+
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+ return ret;
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+ }
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+
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+ private boolean clipsAnything(final Vec3 from, final Vec3 to,
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+ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext context,
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+ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache,
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+ final BlockPos.MutableBlockPos currPos) {
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+ // assume that context.delegated = false
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+ final double adjX = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
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+ final double adjY = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
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+ final double adjZ = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
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+
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+ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) {
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+ return false;
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+ }
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+
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+ final double toXAdj = to.x - adjX;
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+ final double toYAdj = to.y - adjY;
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+ final double toZAdj = to.z - adjZ;
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+ final double fromXAdj = from.x + adjX;
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+ final double fromYAdj = from.y + adjY;
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+ final double fromZAdj = from.z + adjZ;
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+
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+ int currX = Mth.floor(fromXAdj);
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+ int currY = Mth.floor(fromYAdj);
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+ int currZ = Mth.floor(fromZAdj);
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+
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+ final double diffX = toXAdj - fromXAdj;
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+ final double diffY = toYAdj - fromYAdj;
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+ final double diffZ = toZAdj - fromZAdj;
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+
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+ final double dxDouble = Math.signum(diffX);
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+ final double dyDouble = Math.signum(diffY);
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+ final double dzDouble = Math.signum(diffZ);
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+
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+ final int dx = (int)dxDouble;
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+ final int dy = (int)dyDouble;
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+ final int dz = (int)dzDouble;
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+
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+ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX;
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+ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY;
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+ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ;
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+
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+ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj));
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+ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj));
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+ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj));
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+
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+ for (;;) {
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+ currPos.set(currX, currY, currZ);
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+
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+ // ClipContext.Block.COLLIDER -> BlockBehaviour.BlockStateBase::getCollisionShape
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+ // ClipContext.Fluid.NONE -> ignore fluids
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+
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+ // read block from cache
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+ final long key = BlockPos.asLong(currX, currY, currZ);
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+
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+ final int cacheKey =
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+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
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+ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
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+ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
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+ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache cachedBlock = blockCache[cacheKey];
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+ if (cachedBlock == null || cachedBlock.key != key) {
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+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(currX, currY, currZ, key, false);
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+ }
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+
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+ final BlockState blockState = cachedBlock.blockState;
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+ if (blockState != null && !((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockState).moonrise$emptyContextCollisionShape()) {
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+ net.minecraft.world.phys.shapes.VoxelShape collision = cachedBlock.cachedCollisionShape;
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+ if (collision == null) {
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+ collision = ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockState).moonrise$getConstantContextCollisionShape();
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+ if (collision == null) {
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+ collision = blockState.getCollisionShape(this.level, currPos, context);
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+ if (!context.isDelegated()) {
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+ // if it was not delegated during this call, assume that for any future ones it will not be delegated
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+ // again, and cache the result
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+ cachedBlock.cachedCollisionShape = collision;
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+ }
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+ } else {
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+ cachedBlock.cachedCollisionShape = collision;
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+ }
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+ }
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+
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+ if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
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+ return true;
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+ }
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+ }
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+
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+ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) {
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+ return false;
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+ }
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+
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+ // inc the smallest normalized coordinate
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+
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+ if (normalizedCurrX < normalizedCurrY) {
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+ if (normalizedCurrX < normalizedCurrZ) {
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+ currX += dx;
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+ normalizedCurrX += normalizedDiffX;
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+ } else {
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+ // x < y && x >= z <--> z < y && z <= x
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+ currZ += dz;
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+ normalizedCurrZ += normalizedDiffZ;
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+ }
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+ } else if (normalizedCurrY < normalizedCurrZ) {
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+ // y <= x && y < z
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+ currY += dy;
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+ normalizedCurrY += normalizedDiffY;
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+ } else {
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+ // y <= x && z <= y <--> z <= y && z <= x
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+ currZ += dz;
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+ normalizedCurrZ += normalizedDiffZ;
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+ }
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+ }
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+ }
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+
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+ private float getSeenFraction(final Vec3 source, final Entity target,
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+ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache,
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+ final BlockPos.MutableBlockPos blockPos) {
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+ final AABB boundingBox = target.getBoundingBox();
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+ final double diffX = boundingBox.maxX - boundingBox.minX;
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+ final double diffY = boundingBox.maxY - boundingBox.minY;
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+ final double diffZ = boundingBox.maxZ - boundingBox.minZ;
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+
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+ final double incX = 1.0 / (diffX * 2.0 + 1.0);
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+ final double incY = 1.0 / (diffY * 2.0 + 1.0);
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+ final double incZ = 1.0 / (diffZ * 2.0 + 1.0);
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+
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+ if (incX < 0.0 || incY < 0.0 || incZ < 0.0) {
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+ return 0.0f;
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+ }
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+
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+ final double offX = (1.0 - Math.floor(1.0 / incX) * incX) * 0.5 + boundingBox.minX;
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+ final double offY = boundingBox.minY;
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+ final double offZ = (1.0 - Math.floor(1.0 / incZ) * incZ) * 0.5 + boundingBox.minZ;
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+
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+ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext context = new ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext(target);
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+
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+ int totalRays = 0;
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+ int missedRays = 0;
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+
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+ for (double dx = 0.0; dx <= 1.0; dx += incX) {
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+ final double fromX = Math.fma(dx, diffX, offX);
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+ for (double dy = 0.0; dy <= 1.0; dy += incY) {
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+ final double fromY = Math.fma(dy, diffY, offY);
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+ for (double dz = 0.0; dz <= 1.0; dz += incZ) {
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+ ++totalRays;
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+
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+ final Vec3 from = new Vec3(
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+ fromX,
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+ fromY,
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+ Math.fma(dz, diffZ, offZ)
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+ );
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+
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+ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
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+ ++missedRays;
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+ }
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+ }
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+ }
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+ }
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+
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+ return (float)missedRays / (float)totalRays;
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+ }
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+ // Paper end - collisions optimisations
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public ServerExplosion(ServerLevel world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Explosion.BlockInteraction destructionType) {
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this.level = world;
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@@ -127,64 +370,91 @@ public class ServerExplosion implements Explosion {
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}
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private List<BlockPos> calculateExplodedPositions() {
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- Set<BlockPos> set = new HashSet();
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- boolean flag = true;
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-
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- for (int i = 0; i < 16; ++i) {
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- for (int j = 0; j < 16; ++j) {
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- for (int k = 0; k < 16; ++k) {
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- if (i == 0 || i == 15 || j == 0 || j == 15 || k == 0 || k == 15) {
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- double d0 = (double) ((float) i / 15.0F * 2.0F - 1.0F);
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- double d1 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
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- double d2 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
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- double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
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-
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- d0 /= d3;
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- d1 /= d3;
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- d2 /= d3;
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- float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
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- double d4 = this.center.x;
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- double d5 = this.center.y;
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- double d6 = this.center.z;
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-
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- for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
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- BlockPos blockposition = BlockPos.containing(d4, d5, d6);
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- BlockState iblockdata = this.level.getBlockState(blockposition);
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- FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions
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-
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- if (!this.level.isInWorldBounds(blockposition)) {
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- break;
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- }
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+ // Paper start - collision optimisations
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+ final ObjectArrayList<BlockPos> ret = new ObjectArrayList<>();
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|
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- Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockposition, iblockdata, fluid);
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+ final Vec3 center = this.center;
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- if (optional.isPresent()) {
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- f -= ((Float) optional.get() + 0.3F) * 0.3F;
|
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- }
|
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+ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache = this.directMappedBlockCache;
|
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- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
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- set.add(blockposition);
|
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- // Paper start - prevent headless pistons from forming
|
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- if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
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- net.minecraft.world.level.block.entity.BlockEntity extension = this.level.getBlockEntity(blockposition);
|
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- if (extension instanceof net.minecraft.world.level.block.piston.PistonMovingBlockEntity blockEntity && blockEntity.isSourcePiston()) {
|
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- net.minecraft.core.Direction direction = iblockdata.getValue(net.minecraft.world.level.block.piston.PistonHeadBlock.FACING);
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- set.add(blockposition.relative(direction.getOpposite()));
|
||||
- }
|
||||
- }
|
||||
- // Paper end - prevent headless pistons from forming
|
||||
- }
|
||||
+ // use initial cache value that is most likely to be used: the source position
|
||||
+ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache initialCache;
|
||||
+ {
|
||||
+ final int blockX = Mth.floor(center.x);
|
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+ final int blockY = Mth.floor(center.y);
|
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+ final int blockZ = Mth.floor(center.z);
|
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+
|
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+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
|
||||
+
|
||||
+ initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
|
||||
+ }
|
||||
|
||||
- d4 += d0 * 0.30000001192092896D;
|
||||
- d5 += d1 * 0.30000001192092896D;
|
||||
- d6 += d2 * 0.30000001192092896D;
|
||||
+ // only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
|
||||
+ // a 16x16x16 cube
|
||||
+ // we can cache the rays and their normals as well, so that we eliminate the excess iterations / checks and
|
||||
+ // calculations in one go
|
||||
+ // additional aggressive caching of block retrieval is very significant, as at low power (i.e tnt) most
|
||||
+ // block retrievals are not unique
|
||||
+ for (int ray = 0, len = CACHED_RAYS.length; ray < len;) {
|
||||
+ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache cachedBlock = initialCache;
|
||||
+
|
||||
+ double currX = center.x;
|
||||
+ double currY = center.y;
|
||||
+ double currZ = center.z;
|
||||
+
|
||||
+ final double incX = CACHED_RAYS[ray];
|
||||
+ final double incY = CACHED_RAYS[ray + 1];
|
||||
+ final double incZ = CACHED_RAYS[ray + 2];
|
||||
+
|
||||
+ ray += 3;
|
||||
+
|
||||
+ float power = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
|
||||
+
|
||||
+ do {
|
||||
+ final int blockX = Mth.floor(currX);
|
||||
+ final int blockY = Mth.floor(currY);
|
||||
+ final int blockZ = Mth.floor(currZ);
|
||||
+
|
||||
+ final long key = BlockPos.asLong(blockX, blockY, blockZ);
|
||||
+
|
||||
+ if (cachedBlock.key != key) {
|
||||
+ final int cacheKey =
|
||||
+ (blockX & BLOCK_EXPLOSION_CACHE_MASK) |
|
||||
+ (blockY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
|
||||
+ (blockZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
|
||||
+ cachedBlock = blockCache[cacheKey];
|
||||
+ if (cachedBlock == null || cachedBlock.key != key) {
|
||||
+ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ if (cachedBlock.outOfWorld) {
|
||||
+ break;
|
||||
+ }
|
||||
+
|
||||
+ power -= cachedBlock.resistance;
|
||||
+
|
||||
+ if (power > 0.0f && cachedBlock.shouldExplode == null) {
|
||||
+ // note: we expect shouldBlockExplode to be pure with respect to power, as Vanilla currently is.
|
||||
+ // basically, it is unused, which allows us to cache the result
|
||||
+ final boolean shouldExplode = this.damageCalculator.shouldBlockExplode((Explosion)(Object)this, this.level, cachedBlock.immutablePos, cachedBlock.blockState, power);
|
||||
+ cachedBlock.shouldExplode = shouldExplode ? Boolean.TRUE : Boolean.FALSE;
|
||||
+ if (shouldExplode) {
|
||||
+ if (this.fire || !cachedBlock.blockState.isAir()) {
|
||||
+ ret.add(cachedBlock.immutablePos);
|
||||
}
|
||||
}
|
||||
}
|
||||
- }
|
||||
+
|
||||
+ power -= 0.22500001F;
|
||||
+ currX += incX;
|
||||
+ currY += incY;
|
||||
+ currZ += incZ;
|
||||
+ } while (power > 0.0f);
|
||||
}
|
||||
|
||||
- return new ObjectArrayList(set);
|
||||
+ return ret;
|
||||
+ // Paper end - collision optimisations
|
||||
}
|
||||
|
||||
private void hurtEntities() {
|
||||
@@ -390,6 +660,14 @@ public class ServerExplosion implements Explosion {
|
||||
return;
|
||||
}
|
||||
// CraftBukkit end
|
||||
+ // Paper start - collision optimisations
|
||||
+ this.blockCache = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
|
||||
+ this.chunkPosCache = new long[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
|
||||
+ java.util.Arrays.fill(this.chunkPosCache, ChunkPos.INVALID_CHUNK_POS);
|
||||
+ this.chunkCache = new net.minecraft.world.level.chunk.LevelChunk[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
|
||||
+ this.directMappedBlockCache = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH];
|
||||
+ this.mutablePos = new BlockPos.MutableBlockPos();
|
||||
+ // Paper end - collision optimisations
|
||||
this.level.gameEvent(this.source, (Holder) GameEvent.EXPLODE, this.center);
|
||||
List<BlockPos> list = this.calculateExplodedPositions();
|
||||
|
||||
@@ -405,6 +683,13 @@ public class ServerExplosion implements Explosion {
|
||||
if (this.fire) {
|
||||
this.createFire(list);
|
||||
}
|
||||
+ // Paper start - collision optimisations
|
||||
+ this.blockCache = null;
|
||||
+ this.chunkPosCache = null;
|
||||
+ this.chunkCache = null;
|
||||
+ this.directMappedBlockCache = null;
|
||||
+ this.mutablePos = null;
|
||||
+ // Paper end - collision optimisations
|
||||
|
||||
}
|
||||
|
||||
@@ -494,12 +779,12 @@ public class ServerExplosion implements Explosion {
|
||||
// Paper start - Optimize explosions
|
||||
private float getBlockDensity(Vec3 vec3d, Entity entity) {
|
||||
if (!this.level.paperConfig().environment.optimizeExplosions) {
|
||||
- return getSeenPercent(vec3d, entity);
|
||||
+ return this.getSeenFraction(vec3d, entity, this.directMappedBlockCache, this.mutablePos); // Paper - collision optimisations
|
||||
}
|
||||
CacheKey key = new CacheKey(this, entity.getBoundingBox());
|
||||
Float blockDensity = this.level.explosionDensityCache.get(key);
|
||||
if (blockDensity == null) {
|
||||
- blockDensity = getSeenPercent(vec3d, entity);
|
||||
+ blockDensity = this.getSeenFraction(vec3d, entity, this.directMappedBlockCache, this.mutablePos); // Paper - collision optimisations
|
||||
this.level.explosionDensityCache.put(key, blockDensity);
|
||||
}
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/level/biome/Biome.java b/src/main/java/net/minecraft/world/level/biome/Biome.java
|
||||
index 8590de51b572c0f73d45aee60313d466e4671da5..b725eea9d3ca81d2ef7802f5d0346d924aa1f808 100644
|
||||
--- a/src/main/java/net/minecraft/world/level/biome/Biome.java
|
||||
|
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