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Merge pull request #205 from kashike/feature/handshake
Add handshake event
Dieser Commit ist enthalten in:
Commit
2924ae631e
@ -0,0 +1,227 @@
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From b83384a668c8df232f4c3a7174ea16dfa704617f Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 13 Apr 2016 20:20:18 -0700
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Subject: [PATCH] Add handshake event to allow plugins to handle client
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handshaking logic themselves
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerHandshakeEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerHandshakeEvent.java
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new file mode 100644
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index 0000000..e44d03a
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerHandshakeEvent.java
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@@ -0,0 +1,211 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.apache.commons.lang.Validate;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import java.util.UUID;
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+
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+/**
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+ * This event is fired during a player handshake.
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+ *
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+ * <p>If there are no listeners listening to this event, the logic default
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+ * to your server platform will be ran.</p>
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+ *
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+ * <p>WARNING: TAMPERING WITH THIS EVENT CAN BE DANGEROUS</p>
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+ */
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+public class PlayerHandshakeEvent extends Event implements Cancellable {
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+
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+ private static final HandlerList HANDLERS = new HandlerList();
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+ private final String originalHandshake;
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+ private boolean cancelled;
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+ private String serverHostname;
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+ private String socketAddressHostname;
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+ private UUID uniqueId;
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+ private String propertiesJson;
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+ private boolean failed;
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+ private String failMessage = "If you wish to use IP forwarding, please enable it in your BungeeCord config as well!";
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+
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+ /**
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+ * Creates a new {@link PlayerHandshakeEvent}.
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+ *
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+ * @param originalHandshake the original handshake string
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+ * @param cancelled if this event is enabled
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+ */
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+ public PlayerHandshakeEvent(String originalHandshake, boolean cancelled) {
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+ this.originalHandshake = originalHandshake;
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+ this.cancelled = cancelled;
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+ }
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+
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+ /**
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+ * Determines if this event is cancelled.
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+ *
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+ * <p>When this event is cancelled, custom handshake logic will not
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+ * be processed.</p>
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+ *
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+ * @return {@code true} if this event is cancelled, {@code false} otherwise
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ /**
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+ * Sets if this event is cancelled.
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+ *
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+ * <p>When this event is cancelled, custom handshake logic will not
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+ * be processed.</p>
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+ *
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+ * @param cancelled {@code true} if this event is cancelled, {@code false} otherwise
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+ */
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+ @Override
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+ public void setCancelled(boolean cancelled) {
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+ this.cancelled = cancelled;
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+ }
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+
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+ /**
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+ * Gets the original handshake string.
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+ *
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+ * @return the original handshake string
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+ */
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+ public String getOriginalHandshake() {
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+ return this.originalHandshake;
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+ }
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+
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+ /**
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+ * Gets the server hostname string.
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+ *
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+ * <p>This should not include the port.</p>
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+ *
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+ * @return the server hostname string
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+ */
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+ public String getServerHostname() {
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+ return this.serverHostname;
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+ }
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+
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+ /**
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+ * Sets the server hostname string.
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+ *
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+ * <p>This should not include the port.</p>
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+ *
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+ * @param serverHostname the server hostname string
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+ */
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+ public void setServerHostname(String serverHostname) {
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+ this.serverHostname = serverHostname;
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+ }
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+
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+ /**
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+ * Gets the socket address hostname string.
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+ *
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+ * <p>This should not include the port.</p>
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+ *
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+ * @return the socket address hostname string
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+ */
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+ public String getSocketAddressHostname() {
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+ return this.socketAddressHostname;
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+ }
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+
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+ /**
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+ * Sets the socket address hostname string.
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+ *
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+ * <p>This should not include the port.</p>
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+ *
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+ * @param socketAddressHostname the socket address hostname string
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+ */
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+ public void setSocketAddressHostname(String socketAddressHostname) {
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+ this.socketAddressHostname = socketAddressHostname;
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+ }
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+
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+ /**
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+ * Gets the unique id.
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+ *
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+ * @return the unique id
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+ */
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+ public UUID getUniqueId() {
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+ return this.uniqueId;
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+ }
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+
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+ /**
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+ * Sets the unique id.
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+ *
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+ * @param uniqueId the unique id
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+ */
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+ public void setUniqueId(UUID uniqueId) {
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+ this.uniqueId = uniqueId;
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+ }
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+
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+ /**
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+ * Gets the profile properties.
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+ *
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+ * <p>This should be a valid JSON string.</p>
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+ *
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+ * @return the profile properties, as JSON
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+ */
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+ public String getPropertiesJson() {
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+ return this.propertiesJson;
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+ }
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+
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+ /**
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+ * Determines if authentication failed.
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+ *
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+ * <p>When {@code true}, the client connecting will be disconnected
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+ * with the {@link #getFailMessage() fail message}.</p>
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+ *
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+ * @return {@code true} if authentication failed, {@code false} otherwise
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+ */
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+ public boolean isFailed() {
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+ return this.failed;
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+ }
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+
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+ /**
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+ * Sets if authentication failed and the client should be disconnected.
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+ *
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+ * <p>When {@code true}, the client connecting will be disconnected
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+ * with the {@link #getFailMessage() fail message}.</p>
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+ *
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+ * @param failed {@code true} if authentication failed, {@code false} otherwise
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+ */
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+ public void setFailed(boolean failed) {
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+ this.failed = failed;
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+ }
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+
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+ /**
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+ * Sets the profile properties.
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+ *
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+ * <p>This should be a valid JSON string.</p>
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+ *
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+ * @param propertiesJson the profile properties, as JSON
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+ */
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+ public void setPropertiesJson(String propertiesJson) {
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+ this.propertiesJson = propertiesJson;
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+ }
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+
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+ /**
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+ * Gets the message to display to the client when authentication fails.
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+ *
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+ * @return the message to display to the client
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+ */
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+ public String getFailMessage() {
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+ return this.failMessage;
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+ }
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+
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+ /**
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+ * Sets the message to display to the client when authentication fails.
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+ *
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+ * @param failMessage the message to display to the client
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+ */
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+ public void setFailMessage(String failMessage) {
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+ Validate.notEmpty(failMessage, "fail message cannot be null or empty");
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+ this.failMessage = failMessage;
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLERS;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return HANDLERS;
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+ }
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+}
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--
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2.7.4
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@ -0,0 +1,49 @@
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From 838f52d11032d2a8ae0d3d6a7032fff0b7d58a0b Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 13 Apr 2016 20:21:38 -0700
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Subject: [PATCH] Add handshake event to allow plugins to handle client
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handshaking logic themselves
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diff --git a/src/main/java/net/minecraft/server/HandshakeListener.java b/src/main/java/net/minecraft/server/HandshakeListener.java
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index 5f8d853..4d496fd 100644
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--- a/src/main/java/net/minecraft/server/HandshakeListener.java
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+++ b/src/main/java/net/minecraft/server/HandshakeListener.java
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@@ -73,8 +73,33 @@ public class HandshakeListener implements PacketHandshakingInListener {
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this.b.close(chatcomponenttext);
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} else {
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this.b.setPacketListener(new LoginListener(this.a, this.b));
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+ // Paper start - handshake event
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+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
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+ boolean handledByEvent = false;
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+ // Try and handle the handshake through the event
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+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
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+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, !proxyLogicEnabled);
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+ if (event.callEvent()) {
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+ // If we've failed somehow, let the client know so and go no further.
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+ if (event.isFailed()) {
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+ chatcomponenttext = new ChatComponentText(event.getFailMessage());
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+ this.b.sendPacket(new PacketLoginOutDisconnect(chatcomponenttext));
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+ this.b.close(chatcomponenttext);
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+ return;
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+ }
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+
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+ packethandshakinginsetprotocol.hostname = event.getServerHostname();
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+ this.b.l = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.b.getSocketAddress()).getPort());
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+ this.b.spoofedUUID = event.getUniqueId();
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+ this.b.spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
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+ handledByEvent = true; // Hooray, we did it!
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+ }
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+ }
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+ // Don't try and handle default logic if it's been handled by the event.
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+ if (!handledByEvent && proxyLogicEnabled) {
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+ // Paper end
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// Spigot Start
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- if (org.spigotmc.SpigotConfig.bungee) {
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+ //if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
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String[] split = packethandshakinginsetprotocol.hostname.split("\00");
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if ( split.length == 3 || split.length == 4 ) {
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packethandshakinginsetprotocol.hostname = split[0];
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--
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2.7.4
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