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Pillager patrol spawn settings and per player options (#2924)
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@ -0,0 +1,144 @@
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From 81740bc0e805b9b73bba0d7d3694300e609a6cf1 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Sat, 1 Feb 2020 16:50:39 +0100
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Subject: [PATCH] Pillager patrol spawn settings and per player options
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This adds config options for defining the spawn chance, spawn delay and
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spawn start day as well as toggles for handling the spawn delay and
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start day per player. (Based on the time played statistic)
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When not per player it will use the Vanilla mechanic of one delay per
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world and the world age for the start day.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index bce502181..3f7841471 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -636,10 +636,21 @@ public class PaperWorldConfig {
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}
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public boolean disablePillagerPatrols = false;
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+ public double patrolSpawnChance = 0.2;
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+ public boolean patrolPerPlayerDelay = false;
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+ public int patrolDelay = 12000;
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+ public boolean patrolPerPlayerStart = false;
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+ public int patrolStartDay = 5;
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private void pillagerSettings() {
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disablePillagerPatrols = getBoolean("game-mechanics.disable-pillager-patrols", disablePillagerPatrols);
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+ patrolSpawnChance = getDouble("game-mechanics.pillager-patrols.spawn-chance", patrolSpawnChance);
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+ patrolPerPlayerDelay = getBoolean("game-mechanics.pillager-patrols.spawn-delay.per-player", patrolPerPlayerDelay);
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+ patrolDelay = getInt("game-mechanics.pillager-patrols.spawn-delay.ticks", patrolDelay);
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+ patrolPerPlayerStart = getBoolean("game-mechanics.pillager-patrols.start.per-player", patrolPerPlayerStart);
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+ patrolStartDay = getInt("game-mechanics.pillager-patrols.start.day", patrolStartDay);
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}
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+
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public boolean entitiesTargetWithFollowRange = false;
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private void entitiesTargetWithFollowRange() {
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entitiesTargetWithFollowRange = getBoolean("entities-target-with-follow-range", entitiesTargetWithFollowRange);
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 15230a834..c49e48e57 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -76,6 +76,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public boolean viewingCredits;
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private int containerUpdateDelay; // Paper
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public long loginTime; // Paper
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+ public int patrolSpawnDelay; // Paper - per player patrol spawns
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// Paper start - cancellable death event
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public boolean queueHealthUpdatePacket = false;
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public net.minecraft.server.PacketPlayOutUpdateHealth queuedHealthUpdatePacket;
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diff --git a/src/main/java/net/minecraft/server/MobSpawnerPatrol.java b/src/main/java/net/minecraft/server/MobSpawnerPatrol.java
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index a0f582807..edca6d3ab 100644
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--- a/src/main/java/net/minecraft/server/MobSpawnerPatrol.java
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+++ b/src/main/java/net/minecraft/server/MobSpawnerPatrol.java
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@@ -4,12 +4,14 @@ import java.util.Random;
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public class MobSpawnerPatrol {
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+ private int getSpawnDelay() { return a; } // Paper - OBFHELPER
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+ private void setSpawnDelay(int spawnDelay) { this.a = spawnDelay; } // Paper - OBFHELPER
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private int a;
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public MobSpawnerPatrol() {}
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public int a(WorldServer worldserver, boolean flag, boolean flag1) {
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- if (worldserver.paperConfig.disablePillagerPatrols) return 0; // Paper
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+ if (worldserver.paperConfig.disablePillagerPatrols || worldserver.paperConfig.patrolSpawnChance == 0) return 0; // Paper
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if (!flag) {
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return 0;
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} else if (!worldserver.getGameRules().getBoolean(GameRules.DO_PATROL_SPAWNING)) {
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@@ -17,23 +19,51 @@ public class MobSpawnerPatrol {
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} else {
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Random random = worldserver.random;
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- --this.a;
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- if (this.a > 0) {
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+ // Paper start - Patrol settings
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+ // Random player selection moved up for per player spawning and configuration
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+ int j = worldserver.getPlayers().size();
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+ if (j < 1) {
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return 0;
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+ }
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+
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+ EntityPlayer entityhuman = worldserver.getPlayers().get(random.nextInt(j));
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+ if (entityhuman.isSpectator()) {
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+ return 0;
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+ }
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+
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+ int patrolSpawnDelay;
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+ if (worldserver.paperConfig.patrolPerPlayerDelay) {
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+ --entityhuman.patrolSpawnDelay;
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+ patrolSpawnDelay = entityhuman.patrolSpawnDelay;
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} else {
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- this.a += 12000 + random.nextInt(1200);
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- long i = worldserver.getDayTime() / 24000L;
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+ setSpawnDelay(getSpawnDelay() - 1);
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+ patrolSpawnDelay = getSpawnDelay();
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+ }
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+
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+ if (patrolSpawnDelay > 0) {
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+ return 0;
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+ } else {
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+ long days;
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+ if (worldserver.paperConfig.patrolPerPlayerStart) {
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+ days = entityhuman.getStatisticManager().getStatisticValue(StatisticList.CUSTOM.get(StatisticList.PLAY_ONE_MINUTE)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang
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+ } else {
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+ days = worldserver.getDayTime() / 24000L;
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+ }
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+ if (worldserver.paperConfig.patrolPerPlayerDelay) {
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+ entityhuman.patrolSpawnDelay += worldserver.paperConfig.patrolDelay + random.nextInt(1200);
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+ } else {
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+ setSpawnDelay(getSpawnDelay() + worldserver.paperConfig.patrolDelay + random.nextInt(1200));
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+ }
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- if (i >= 5L && worldserver.isDay()) {
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- if (random.nextInt(5) != 0) {
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+ if (days >= worldserver.paperConfig.patrolStartDay && worldserver.isDay()) {
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+ if (random.nextDouble() >= worldserver.paperConfig.patrolSpawnChance) {
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+ // Paper end
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return 0;
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} else {
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- int j = worldserver.getPlayers().size();
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if (j < 1) {
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return 0;
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} else {
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- EntityHuman entityhuman = (EntityHuman) worldserver.getPlayers().get(random.nextInt(j));
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if (entityhuman.isSpectator()) {
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return 0;
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diff --git a/src/main/java/net/minecraft/server/StatisticWrapper.java b/src/main/java/net/minecraft/server/StatisticWrapper.java
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index 3b6034038..9c95c0ccf 100644
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--- a/src/main/java/net/minecraft/server/StatisticWrapper.java
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+++ b/src/main/java/net/minecraft/server/StatisticWrapper.java
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@@ -27,6 +27,7 @@ public class StatisticWrapper<T> implements Iterable<Statistic<T>> {
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return this.b.values().iterator();
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}
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+ public Statistic<T> get(T t) { return this.b(t); }; // Paper - OBFHELPER
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public Statistic<T> b(T t0) {
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return this.a(t0, Counter.DEFAULT);
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}
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--
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2.18.0.windows.1
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