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Remove streams from SensorNearest
The behavioural nearby sensors are validated every tick on the entities that registered the respective sensors and are therefore a good subject to performance improvements. More specifically this commit replaces the Stream#filter usage with ArrayList#removeIf as the removeIf method on an array list is heavily optimized towards a single internal array re-allocation without any further overhead on the removeIf call. The only negative of this change is the rather agressive diff these patches introduce as the methods are basically being reimplemented compared to the previous stream-based implementation. See: https://nipafx.dev/java-stream-performance/ Note: Updated LICENCE.md to release this commit under MIT
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@ -47,4 +47,5 @@ KennyTV <jahnke.nassim@gmail.com>
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Machine_Maker <machine@machinemaker.me>
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Machine_Maker <machine@machinemaker.me>
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Ivan Pekov <ivan@mrivanplays.com>
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Ivan Pekov <ivan@mrivanplays.com>
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Camotoy <20743703+Camotoy@users.noreply.github.com>
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Camotoy <20743703+Camotoy@users.noreply.github.com>
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Bjarne Koll <lynxplay101@gmail.com>
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```
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```
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118
Spigot-Server-Patches/0680-Remove-streams-from-SensorNearest.patch
Normale Datei
118
Spigot-Server-Patches/0680-Remove-streams-from-SensorNearest.patch
Normale Datei
@ -0,0 +1,118 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <lynxplay101@gmail.com>
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Date: Wed, 3 Mar 2021 12:48:48 +0100
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Subject: [PATCH] Remove streams from SensorNearest
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The behavioural nearby sensors are validated every tick on the entities
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that registered the respective sensors and are therefore a good subject
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to performance improvements.
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More specifically this commit replaces the Stream#filter usage with
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ArrayList#removeIf as the removeIf method on an array list is heavily
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optimized towards a single internal array re-allocation without any
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further overhead on the removeIf call.
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The only negative of this change is the rather agressive diff these
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patches introduce as the methods are basically being reimplemented
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compared to the previous stream-based implementation.
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See: https://nipafx.dev/java-stream-performance/
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diff --git a/src/main/java/net/minecraft/server/SensorNearestItems.java b/src/main/java/net/minecraft/server/SensorNearestItems.java
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index 2e747158d48ab28ac1611990cc97aa4a9e30b30e..edf7d31e8e06f67be58282b2a76d1ac899b4f3e8 100644
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--- a/src/main/java/net/minecraft/server/SensorNearestItems.java
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+++ b/src/main/java/net/minecraft/server/SensorNearestItems.java
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@@ -21,18 +21,16 @@ public class SensorNearestItems extends Sensor<EntityInsentient> {
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List<EntityItem> list = worldserver.a(EntityItem.class, entityinsentient.getBoundingBox().grow(8.0D, 4.0D, 8.0D), (entityitem) -> {
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return true;
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});
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-
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- entityinsentient.getClass();
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+ // Paper start - remove streams in favour of lists
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list.sort(Comparator.comparingDouble(entityinsentient::h));
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- Stream stream = list.stream().filter((entityitem) -> {
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- return entityinsentient.i(entityitem.getItemStack());
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- }).filter((entityitem) -> {
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- return entityitem.a((Entity) entityinsentient, 9.0D);
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- });
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-
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- entityinsentient.getClass();
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- Optional<EntityItem> optional = stream.filter(entityinsentient::hasLineOfSight).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
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+ EntityItem nearest = null;
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+ for (EntityItem entityItem : list) {
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+ if (entityinsentient.i(entityItem.getItemStack()) && entityItem.a(entityinsentient, 9.0D) && entityinsentient.hasLineOfSight(entityItem)) {
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+ nearest = entityItem;
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+ break;
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+ }
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java b/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java
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index f6568a54ab85bc3a682f6fbb19dda7a783625bbe..b3388d4a665e8f91083a2e746482a9f0bd988da1 100644
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--- a/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java
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+++ b/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java
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@@ -21,10 +21,12 @@ public class SensorNearestLivingEntities extends Sensor<EntityLiving> {
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list.sort(Comparator.comparingDouble(entityliving::h));
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BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
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- behaviorcontroller.setMemory(MemoryModuleType.MOBS, (Object) list);
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- behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, list.stream().filter((entityliving1) -> {
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- return a(entityliving, entityliving1);
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- }).collect(Collectors.toList()));
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+ behaviorcontroller.setMemory(MemoryModuleType.MOBS, list); // Paper - decompile error
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+ // Paper start - remove streams in favour of lists
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+ List<EntityLiving> visibleMobs = new java.util.ArrayList<>(list);
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+ visibleMobs.removeIf(otherEntityLiving -> !Sensor.a(entityliving, otherEntityLiving));
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+ behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, visibleMobs);
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+ // Paper end
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}
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@Override
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diff --git a/src/main/java/net/minecraft/server/SensorNearestPlayers.java b/src/main/java/net/minecraft/server/SensorNearestPlayers.java
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index 904a6d5ac61d2ac81f1057068383e9ab432852db..ee7b7a9fe393137171bbe2af5c7e3b864cb3aa99 100644
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--- a/src/main/java/net/minecraft/server/SensorNearestPlayers.java
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+++ b/src/main/java/net/minecraft/server/SensorNearestPlayers.java
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@@ -19,22 +19,24 @@ public class SensorNearestPlayers extends Sensor<EntityLiving> {
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@Override
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protected void a(WorldServer worldserver, EntityLiving entityliving) {
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- Stream stream = worldserver.getPlayers().stream().filter(IEntitySelector.g).filter((entityplayer) -> {
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- return entityliving.a((Entity) entityplayer, 16.0D);
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- });
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+ // Paper start - remove streams in favour of lists
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+ List<EntityHuman> players = new java.util.ArrayList<>(worldserver.getPlayers());
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+ players.removeIf(player -> IEntitySelector.notSpectator().test(player) || entityliving.a(player, 16.0D)); // Paper - removeIf only re-allocates once compared to iterator
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+ players.sort(Comparator.comparingDouble(entityliving::h));
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- entityliving.getClass();
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- List<EntityHuman> list = (List) stream.sorted(Comparator.comparingDouble(entityliving::h)).collect(Collectors.toList());
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BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, (Object) list);
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- List<EntityHuman> list1 = (List) list.stream().filter((entityhuman) -> {
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- return a(entityliving, (EntityLiving) entityhuman);
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- }).collect(Collectors.toList());
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, (Object) (list1.isEmpty() ? null : (EntityHuman) list1.get(0)));
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- Optional<EntityHuman> optional = list1.stream().filter(IEntitySelector.f).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, optional);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
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+
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+ EntityHuman nearest = null, nearestTargetable = null;
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+ for (EntityHuman player : players) {
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+ if (!Sensor.a(entityliving, player)) {
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+ if (nearest == null) nearest = player;
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+ if (IEntitySelector.canAITarget().test(player)) nearestTargetable = player; // Paper - after setting nearestTargetable the loop will definitely break, we do not need a null check.
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+ }
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+ if (nearest != null && nearestTargetable != null) break;
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, nearest != null && IEntitySelector.canAITarget().test(nearest) ? Optional.of(nearest) : Optional.empty());
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+ // Paper end
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}
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}
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