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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-16 21:10:17 +01:00

SPIGOT-1683: Arrows are not projectiles

Dieser Commit ist enthalten in:
md_5 2016-03-03 20:59:10 +11:00
Ursprung e2c5473e07
Commit 23ad72b4c8

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@ -9,6 +9,7 @@ import java.util.Set;
import net.minecraft.server.DamageSource; import net.minecraft.server.DamageSource;
import net.minecraft.server.EntityArmorStand; import net.minecraft.server.EntityArmorStand;
import net.minecraft.server.EntityArrow;
import net.minecraft.server.EntityDragonFireball; import net.minecraft.server.EntityDragonFireball;
import net.minecraft.server.EntityEgg; import net.minecraft.server.EntityEgg;
import net.minecraft.server.EntityEnderPearl; import net.minecraft.server.EntityEnderPearl;
@ -337,7 +338,7 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
((EntityProjectile) launch).a(getHandle(), getHandle().pitch, getHandle().yaw, 0.0F, 1.5F, 1.0F); // ItemEnderPearl ((EntityProjectile) launch).a(getHandle(), getHandle().pitch, getHandle().yaw, 0.0F, 1.5F, 1.0F); // ItemEnderPearl
} else if (Arrow.class.isAssignableFrom(projectile)) { } else if (Arrow.class.isAssignableFrom(projectile)) {
launch = new EntityTippedArrow(world, getHandle()); launch = new EntityTippedArrow(world, getHandle());
((EntityProjectile) launch).a(getHandle(), getHandle().pitch, getHandle().yaw, 0.0F, 3.0F, 1.0F); // ItemBow ((EntityArrow) launch).a(getHandle(), getHandle().pitch, getHandle().yaw, 0.0F, 3.0F, 1.0F); // ItemBow
} else if (ThrownPotion.class.isAssignableFrom(projectile)) { } else if (ThrownPotion.class.isAssignableFrom(projectile)) {
launch = new EntityPotion(world, getHandle(), CraftItemStack.asNMSCopy(new ItemStack(Material.POTION, 1))); launch = new EntityPotion(world, getHandle(), CraftItemStack.asNMSCopy(new ItemStack(Material.POTION, 1)));
((EntityProjectile) launch).a(getHandle(), getHandle().pitch, getHandle().yaw, -20.0F, 0.5F, 1.0F); // ItemSplashPotion ((EntityProjectile) launch).a(getHandle(), getHandle().pitch, getHandle().yaw, -20.0F, 0.5F, 1.0F); // ItemSplashPotion