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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-17 20:10:10 +01:00
SPIGOT-4137: Fix World.regenerateChunk
Dieser Commit ist enthalten in:
Ursprung
3599dbe3c2
Commit
1ef1ffd664
@ -57,16 +57,31 @@
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}
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}
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@@ -150,7 +162,7 @@
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@@ -147,10 +159,21 @@
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return this.g.c();
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}
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+ // CraftBukkit start
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public CompletableFuture<Chunk> generateChunk(int i, int j) {
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+ return this.generateChunk(i, j, false);
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+ }
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+
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+ public CompletableFuture<Chunk> generateChunk(int i, int j, boolean force) {
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this.g.b();
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this.g.a(new ChunkCoordIntPair(i, j));
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- this.g.a(new ChunkCoordIntPair(i, j));
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- CompletableFuture completablefuture = this.g.c();
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+
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+ ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i, j);
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+ if (force) {
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+ this.f.forcePolluteCache(chunkcoordintpair);
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+ }
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+ this.g.a(chunkcoordintpair);
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+ // CraftBukkit end
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+ CompletableFuture<ProtoChunk> completablefuture = this.g.c(); // CraftBukkit - decompile error
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return completablefuture.thenApply(this::a);
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}
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@@ -268,10 +280,12 @@
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@@ -268,10 +291,12 @@
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Chunk chunk = (Chunk) this.chunks.get(olong);
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if (chunk != null && chunk.d) {
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@ -83,7 +98,7 @@
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++i;
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}
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}
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@@ -284,6 +298,40 @@
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@@ -284,6 +309,40 @@
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return false;
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}
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15
nms-patches/ChunkTaskScheduler.patch
Normale Datei
15
nms-patches/ChunkTaskScheduler.patch
Normale Datei
@ -0,0 +1,15 @@
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--- a/net/minecraft/server/ChunkTaskScheduler.java
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+++ b/net/minecraft/server/ChunkTaskScheduler.java
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@@ -39,6 +39,12 @@
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this.f = iasynctaskhandler;
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}
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+ // CraftBukkit start
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+ public void forcePolluteCache(ChunkCoordIntPair chunkcoordintpair) {
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+ this.g.put(chunkcoordintpair.a(), new Scheduler.a(chunkcoordintpair, new ProtoChunk(chunkcoordintpair, ChunkConverter.a), ChunkStatus.EMPTY));
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+ }
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+ // CraftBukkit end
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+
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protected Scheduler.a a(ChunkCoordIntPair chunkcoordintpair) {
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return (Scheduler.a) this.g.computeIfAbsent(Long.valueOf(chunkcoordintpair.a()), (olong) -> {
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ProtoChunk protochunk = this.a(chunkcoordintpair.x, chunkcoordintpair.z);
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@ -218,17 +218,13 @@ public class CraftWorld implements World {
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net.minecraft.server.Chunk chunk = null;
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chunk = Futures.getUnchecked(world.getChunkProviderServer().generateChunk(x, z));
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chunk = Futures.getUnchecked(world.getChunkProviderServer().generateChunk(x, z, true));
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PlayerChunk playerChunk = world.getPlayerChunkMap().getChunk(x, z);
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if (playerChunk != null) {
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playerChunk.chunk = chunk;
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}
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if (chunk != null) {
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world.getChunkProviderServer().chunks.put(chunkKey, chunk);
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chunk.addEntities();
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refreshChunk(x, z);
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}
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