diff --git a/Spigot-Server-Patches/0664-Skip-distance-map-update-when-spawning-disabled.patch b/Spigot-Server-Patches/0664-Skip-distance-map-update-when-spawning-disabled.patch new file mode 100644 index 0000000000..96e795198d --- /dev/null +++ b/Spigot-Server-Patches/0664-Skip-distance-map-update-when-spawning-disabled.patch @@ -0,0 +1,19 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Beech Horn +Date: Fri, 14 Feb 2020 19:39:59 +0000 +Subject: [PATCH] Skip distance map update when spawning disabled. + + +diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java +index 75d25576d68ec95a14372f8530f4916f2bd7c3c5..96a6f4675dc10a0047b7d2ee4164d0376de36c27 100644 +--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java ++++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java +@@ -792,7 +792,7 @@ public class ChunkProviderServer extends IChunkProvider { + int l = this.chunkMapDistance.b(); + // Paper start - per player mob spawning + SpawnerCreature.d spawnercreature_d; // moved down +- if (this.playerChunkMap.playerMobDistanceMap != null) { ++ if ((this.allowAnimals || this.allowMonsters) && this.playerChunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled + // update distance map + this.world.timings.playerMobDistanceMapUpdate.startTiming(); + this.playerChunkMap.playerMobDistanceMap.update(this.world.players, this.playerChunkMap.viewDistance);