Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
Fix entity tracker desync when new players are added to the tracker
The delta position packet instructs the client to update the entity position by a position difference. However, this position difference is relative to the last position in the entity tracker state, not the last position which has been sent to the player. As a result, if the last position the player has recorded is different than the one stored in the entity tracker (which occurs when a new player is added to an existing entity tracker state) then the sent position difference will cause a position desync for the client. We can resolve this problem by either tracking the last position sent per-player, or by simply resetting the last sent position in the entity tracker state every time a new player is added. Resetting the last sent position every time a new player is added to the tracker is just easier to do, so that is what this patch does.
Dieser Commit ist enthalten in:
Ursprung
f2512b1238
Commit
1b67e02385
@ -0,0 +1,85 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
||||
Date: Tue, 20 Feb 2024 18:24:16 -0800
|
||||
Subject: [PATCH] Fix entity tracker desync when new players are added to the
|
||||
tracker
|
||||
|
||||
The delta position packet instructs the client to update
|
||||
the entity position by a position difference. However, this position
|
||||
difference is relative to the last position in the entity tracker
|
||||
state, not the last position which has been sent to the player. As
|
||||
a result, if the last position the player has recorded is different
|
||||
than the one stored in the entity tracker (which occurs when a new
|
||||
player is added to an existing entity tracker state) then the sent
|
||||
position difference will cause a position desync for the client.
|
||||
|
||||
We can resolve this problem by either tracking the last position
|
||||
sent per-player, or by simply resetting the last sent position
|
||||
in the entity tracker state every time a new player is added.
|
||||
Resetting the last sent position every time a new player is
|
||||
added to the tracker is just easier to do, so that is what
|
||||
this patch does.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
index dbe9df1e1973db133f7c8516256697ef7c968137..7fb9ba3dadb1eca4a1000ea8cf4d13fed2b7db1e 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
@@ -1450,6 +1450,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
this.serverEntity.addPairing(player);
|
||||
}
|
||||
// Paper end - entity tracking events
|
||||
+ this.serverEntity.onPlayerAdd(); // Paper - fix desync when a player is added to the tracker
|
||||
}
|
||||
} else if (this.seenBy.remove(player.connection)) {
|
||||
this.serverEntity.removePairing(player);
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
|
||||
index 4f103f731623a8570238a6867fda1c5f83fca4e4..f16a69775332a08ed0e87d27acd0fc959359694c 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
|
||||
@@ -97,6 +97,13 @@ public class ServerEntity {
|
||||
this.trackedDataValues = entity.getEntityData().getNonDefaultValues();
|
||||
}
|
||||
|
||||
+ // Paper start - fix desync when a player is added to the tracker
|
||||
+ private boolean forceStateResync;
|
||||
+ public void onPlayerAdd() {
|
||||
+ this.forceStateResync = true;
|
||||
+ }
|
||||
+ // Paper end - fix desync when a player is added to the tracker
|
||||
+
|
||||
public void sendChanges() {
|
||||
List<Entity> list = this.entity.getPassengers();
|
||||
|
||||
@@ -141,7 +148,7 @@ public class ServerEntity {
|
||||
}
|
||||
}
|
||||
|
||||
- if (this.tickCount % this.updateInterval == 0 || this.entity.hasImpulse || this.entity.getEntityData().isDirty()) {
|
||||
+ if (this.forceStateResync || this.tickCount % this.updateInterval == 0 || this.entity.hasImpulse || this.entity.getEntityData().isDirty()) { // Paper - fix desync when a player is added to the tracker
|
||||
int i;
|
||||
int j;
|
||||
|
||||
@@ -177,13 +184,13 @@ public class ServerEntity {
|
||||
boolean flag4 = false;
|
||||
boolean flag5 = false;
|
||||
|
||||
- if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position to fix first-tick teleports
|
||||
+ if (this.forceStateResync || !(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position to fix first-tick teleports
|
||||
long k = this.positionCodec.encodeX(vec3d);
|
||||
long l = this.positionCodec.encodeY(vec3d);
|
||||
long i1 = this.positionCodec.encodeZ(vec3d);
|
||||
boolean flag6 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L;
|
||||
|
||||
- if (!flag6 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()&& !(io.papermc.paper.configuration.GlobalConfiguration.get().collisions.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync
|
||||
+ if (!this.forceStateResync && !flag6 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()&& !(io.papermc.paper.configuration.GlobalConfiguration.get().collisions.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync
|
||||
if ((!flag2 || !flag3) && !(this.entity instanceof AbstractArrow)) {
|
||||
if (flag2) {
|
||||
packet1 = new ClientboundMoveEntityPacket.Pos(this.entity.getId(), (short) ((int) k), (short) ((int) l), (short) ((int) i1), this.entity.onGround());
|
||||
@@ -240,6 +247,7 @@ public class ServerEntity {
|
||||
}
|
||||
|
||||
this.entity.hasImpulse = false;
|
||||
+ this.forceStateResync = false; // Paper - fix desync when a player is added to the tracker
|
||||
}
|
||||
|
||||
++this.tickCount;
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren