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Deprecate InvAction#HOTBAR_MOVE_AND_READD (#10784)
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Ursprung
27d2ed84f4
Commit
0fcf3e347f
20
patches/api/0483-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch
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20
patches/api/0483-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 25 May 2024 09:51:07 -0700
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Subject: [PATCH] Deprecate InvAction#HOTBAR_MOVE_AND_READD
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diff --git a/src/main/java/org/bukkit/event/inventory/InventoryAction.java b/src/main/java/org/bukkit/event/inventory/InventoryAction.java
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index e914873f39cb22b87d44d772953cade28df192e2..b2bcc891196d487cf4c1962b51ec439e921f49f6 100644
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--- a/src/main/java/org/bukkit/event/inventory/InventoryAction.java
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+++ b/src/main/java/org/bukkit/event/inventory/InventoryAction.java
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@@ -70,7 +70,9 @@ public enum InventoryAction {
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* is re-added to the player's inventory.
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*
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* The hotbar includes the player's off hand.
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+ * @deprecated This action no longer happens, they are all {@link #HOTBAR_SWAP}s.
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*/
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+ @Deprecated(since = "1.20.6") // Paper
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HOTBAR_MOVE_AND_READD,
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/**
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* The clicked slot and the picked hotbar slot are swapped.
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26
patches/server/1051-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch
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patches/server/1051-Deprecate-InvAction-HOTBAR_MOVE_AND_READD.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 25 May 2024 09:51:13 -0700
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Subject: [PATCH] Deprecate InvAction#HOTBAR_MOVE_AND_READD
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index c450447585af4c8cdc87abe871c229ff895c3e53..4ae88bfcead40cd05f9514a48a922a37767cb3cf 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3054,14 +3054,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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Slot clickedSlot = this.player.containerMenu.getSlot(packet.getSlotNum());
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if (clickedSlot.mayPickup(this.player)) {
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ItemStack hotbar = this.player.getInventory().getItem(packet.getButtonNum());
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- boolean canCleanSwap = hotbar.isEmpty() || (clickedSlot.container == this.player.getInventory() && clickedSlot.mayPlace(hotbar)); // the slot will accept the hotbar item
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- if (clickedSlot.hasItem()) {
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- if (canCleanSwap) {
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- action = InventoryAction.HOTBAR_SWAP;
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- } else {
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- action = InventoryAction.HOTBAR_MOVE_AND_READD;
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- }
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- } else if (!clickedSlot.hasItem() && !hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) {
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+ if ((!hotbar.isEmpty() && clickedSlot.mayPlace(hotbar)) || (hotbar.isEmpty() && clickedSlot.hasItem())) { // Paper - modernify this logic (no such thing as a "hotbar move and readd"
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action = InventoryAction.HOTBAR_SWAP;
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} else {
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action = InventoryAction.NOTHING;
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