Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-16 21:10:17 +01:00
Made the movement speed check more reliable on high load servers.
Dieser Commit ist enthalten in:
Ursprung
98633a9f16
Commit
0faaf5af8a
@ -55,6 +55,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
|
||||
public OptionSet options;
|
||||
public ColouredConsoleSender console;
|
||||
public ConsoleReader reader;
|
||||
public static int currentTick;
|
||||
// Craftbukkit end
|
||||
|
||||
public MinecraftServer(OptionSet options) { // CraftBukkit - adds argument OptionSet
|
||||
@ -281,6 +282,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
|
||||
j = 0L;
|
||||
} else {
|
||||
while (j > 50L) {
|
||||
MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
|
||||
j -= 50L;
|
||||
this.h();
|
||||
}
|
||||
|
@ -38,6 +38,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
|
||||
private double z;
|
||||
private boolean m = true;
|
||||
private Map n = new HashMap();
|
||||
private int lastTick = MinecraftServer.currentTick; // CraftBukkit
|
||||
|
||||
public NetServerHandler(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
|
||||
this.minecraftServer = minecraftserver;
|
||||
@ -277,11 +278,15 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
|
||||
double d7 = d3 - this.player.locZ;
|
||||
double d8 = d4 * d4 + d6 * d6 + d7 * d7;
|
||||
|
||||
if (d8 > 100.0D) {
|
||||
a.warning(this.player.name + " moved too quickly!");
|
||||
// CraftBukkit start - make the movement speed check behave properly under tick degradation.
|
||||
int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
|
||||
if (d8 > 100.0D * (elapsedTicks == 0 ? 1 : elapsedTicks)) {
|
||||
a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
|
||||
this.disconnect("You moved too quickly :( (Hacking?)");
|
||||
return;
|
||||
}
|
||||
this.lastTick = MinecraftServer.currentTick;
|
||||
// CraftBukkit end
|
||||
|
||||
float f4 = 0.0625F;
|
||||
// CraftBukkit
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren