Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
Fix villager infection chance not being handled properly (#9897)
Dieser Commit ist enthalten in:
Ursprung
1865625d95
Commit
0b218903a8
@ -8,7 +8,7 @@ This allows you to solve an issue in vanilla behavior where:
|
||||
* On normal difficulty they will have a 50% of getting infected or dying.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
||||
index 2be074ecbc131b68574cf77ba9cab96424715522..4215c45aa1073b3c70eb58a06eb3dce26f389c90 100644
|
||||
index 39a508b2834e554e94d635abd0d4a549f317dee5..93ca1016806103fe688379c99afc57cb02635f65 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
||||
@@ -452,12 +452,8 @@ public class Zombie extends Monster {
|
||||
@ -21,8 +21,8 @@ index 2be074ecbc131b68574cf77ba9cab96424715522..4215c45aa1073b3c70eb58a06eb3dce2
|
||||
- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
|
||||
- return flag;
|
||||
- }
|
||||
+ final double fallbackChance = world.getDifficulty() == Difficulty.HARD ? 1d : world.getDifficulty() == Difficulty.NORMAL ? 0.5d : 0d; // Paper
|
||||
+ if (this.random.nextDouble() < world.paperConfig().entities.behavior.zombieVillagerInfectionChance.or(fallbackChance) && other instanceof Villager entityvillager) { // Paper
|
||||
+ final double fallbackChance = world.getDifficulty() == Difficulty.HARD ? 100d : world.getDifficulty() == Difficulty.NORMAL ? 50d : 0d; // Paper
|
||||
+ if (this.random.nextDouble() * 100 < world.paperConfig().entities.behavior.zombieVillagerInfectionChance.or(fallbackChance) && other instanceof Villager entityvillager) { // Paper
|
||||
// CraftBukkit start
|
||||
flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null;
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren