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synchronisiert 2024-12-20 05:20:07 +01:00
Correctly shoot arrows with the spawnArrow Method. Fixes BUKKIT-3116
Dieser Commit ist enthalten in:
Ursprung
9973e7cdec
Commit
090c1a60bd
@ -304,10 +304,13 @@ public class CraftWorld implements World {
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}
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}
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public Arrow spawnArrow(Location loc, Vector velocity, float speed, float spread) {
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public Arrow spawnArrow(Location loc, Vector velocity, float speed, float spread) {
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Validate.notNull(loc, "Can not spawn arrow with a null location");
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Validate.notNull(velocity, "Can not spawn arrow with a null velocity");
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EntityArrow arrow = new EntityArrow(world);
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EntityArrow arrow = new EntityArrow(world);
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arrow.setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), 0, 0);
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arrow.setPositionRotation(loc.getX(), loc.getY(), loc.getZ(), loc.getPitch(), loc.getYaw());
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world.addEntity(arrow);
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arrow.shoot(velocity.getX(), velocity.getY(), velocity.getZ(), speed, spread);
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arrow.shoot(velocity.getX(), velocity.getY(), velocity.getZ(), speed, spread);
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world.addEntity(arrow);
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return (Arrow) arrow.getBukkitEntity();
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return (Arrow) arrow.getBukkitEntity();
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}
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}
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