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Revert "Only consider chunks Loaded if at BORDER status"
This reverts commit 9efe071062
.
Issues have been found post merge that sadly no one discovered during test builds.
Reverting for now until we can identify the issue and do another test round.
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eda80e3d7c
Commit
079a793b51
@ -1,156 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 12 Sep 2020 22:20:55 -0400
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Subject: [PATCH] Only consider chunks Loaded if at BORDER status
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This greatly improves performance as it drastically reduces the amount
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of Entities and Tile Entities that are "registered" into the world, as
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purely "cached" chunks will no longer have their entities hanging out in the world.
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Additionally this fixes our Entity Add To World and Entity Remove From World events
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Those events have not been firing correctly since MC changed how chunks work here.
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Now the server will only consider a chunk "loaded" if it's got a ticket putting
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it at level 33 or lower, which matches the public Bukkit API.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 299d7d7a55532930e2d4340a6cfe77a5fd8a0a0c..15c0a06139bffc6a7f83a1d47f2a708f14d264ec 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -791,6 +791,7 @@ public class Chunk implements IChunkAccess {
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int chunkX = this.loc.x;
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int chunkZ = this.loc.z;
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ChunkProviderServer chunkProvider = ((WorldServer)this.world).getChunkProvider();
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+ chunkProvider.playerChunkMap.loadChunk(this); // Paper - move load logic from the entering full status to when it enters border status instead
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for (int dx = -NEIGHBOUR_CACHE_RADIUS; dx <= NEIGHBOUR_CACHE_RADIUS; ++dx) {
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for (int dz = -NEIGHBOUR_CACHE_RADIUS; dz <= NEIGHBOUR_CACHE_RADIUS; ++dz) {
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Chunk neighbour = chunkProvider.getChunkAtIfLoadedMainThreadNoCache(chunkX + dx, chunkZ + dz);
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@@ -862,6 +863,11 @@ public class Chunk implements IChunkAccess {
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this.loadedTicketLevel = false;
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this.resetNeighbours();
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// Paper end
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+ // Paper start - move unload logic from the actual full unload to be when it leaves border status
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+ chunkProvider.playerChunkMap.loadedChunks.remove(loc.longKey);
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+ setLoaded(false);
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+ this.world.unloadChunk(this);
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+ // Paper end
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}
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 45c142c227bc258bbd5c8c03c6012663dccf8f3f..de5c45ec773474ad6a7b572e9a248c8f8ee0f94f 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -19,6 +19,7 @@ import java.util.function.Supplier;
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import javax.annotation.Nullable;
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import com.destroystokyo.paper.exception.ServerInternalException;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; // Paper
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+import it.unimi.dsi.fastutil.longs.LongIterator; // Paper
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@@ -822,7 +823,10 @@ public class ChunkProviderServer extends IChunkProvider {
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//List<PlayerChunk> list = Lists.newArrayList(this.playerChunkMap.f()); // Paper
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//Collections.shuffle(list); // Paper
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// Paper - moved up
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- final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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+ final int[] chunksTicked = {0};
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+ this.playerChunkMap.forEachVisibleChunk((playerchunk) -> {
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+ //for (LongIterator iterator = this.playerChunkMap.loadedChunks.iterator() ; iterator.hasNext() ; ) { // Paper - iterate only loaded chunks
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+ //PlayerChunk playerchunk = this.playerChunkMap.getVisibleChunk(iterator.nextLong());// Paper - iterate only loaded chunks
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Optional<Chunk> optional = ((Either) playerchunk.a().getNow(PlayerChunk.UNLOADED_CHUNK)).left();
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if (optional.isPresent()) {
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@@ -850,7 +854,7 @@ public class ChunkProviderServer extends IChunkProvider {
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}
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}
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}
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- });
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+ });// Paper - use for instead of forEachVisibleChunk
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this.world.getMethodProfiler().enter("customSpawners");
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if (flag1) {
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try (co.aikar.timings.Timing ignored = this.world.timings.miscMobSpawning.startTiming()) { // Paper - timings
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index fcd3388d88aad6e897b73e2c823267ada327cbda..5d3322f9f068fa74a000d58990dec6001f8ad1ab 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -1021,16 +1021,18 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.a(i, playerchunk);
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} else {
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if (this.pendingUnload.remove(i, playerchunk) && ichunkaccess != null) {
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+ // Paper start - coment out and move to ChunkUnloadEvent
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if (ichunkaccess instanceof Chunk) {
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- ((Chunk) ichunkaccess).setLoaded(false);
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+ //((Chunk) ichunkaccess).setLoaded(false);
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}
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//this.saveChunk(ichunkaccess);// Paper - delay
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- if (this.loadedChunks.remove(i) && ichunkaccess instanceof Chunk) {
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- Chunk chunk = (Chunk) ichunkaccess;
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-
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- this.world.unloadChunk(chunk);
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- }
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+// if (this.loadedChunks.remove(i) && ichunkaccess instanceof Chunk) {
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+// Chunk chunk = (Chunk) ichunkaccess;
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+//
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+// this.world.unloadChunk(chunk);
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+// }
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+ // Paper end
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this.autoSaveQueue.remove(playerchunk); // Paper
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try {
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@@ -1293,6 +1295,20 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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return PlayerChunk.getChunkState(playerchunk.getTicketLevel());
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});
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chunk.addEntities();
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+ // Paper start
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+ return chunk;
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+ } // Paper
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+ });
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+ }, (runnable) -> {
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+
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+ this.mailboxMain.a(ChunkTaskQueueSorter.a(runnable, playerchunk.i().pair(), () -> 1)); // Paper - final loads are always urgent!
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+ });
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+ }
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+ public void loadChunk(Chunk chunk) {
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+ if (true) {
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+ if (true) {
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+ ChunkCoordIntPair chunkcoordintpair = chunk.getPos();
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+ // Paper end
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if (this.loadedChunks.add(chunkcoordintpair.pair())) {
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chunk.setLoaded(true);
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this.world.a(chunk.getTileEntities().values());
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@@ -1328,17 +1344,21 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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list.forEach(chunk::b);
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}
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}
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-
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- return chunk;
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- } // Paper
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- });
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- }, (runnable) -> {
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- Mailbox mailbox = this.mailboxMain;
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- long i = playerchunk.i().pair();
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-
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- playerchunk.getClass();
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- mailbox.a(ChunkTaskQueueSorter.a(runnable, i, () -> 1)); // Paper - final loads are always urgent!
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- });
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+ // Paper start
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+ }
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+ }
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+ // Move code up
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+// return chunk;
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+// } // Paper
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+// });
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+// }, (runnable) -> {
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+// Mailbox mailbox = this.mailboxMain;
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+// long i = playerchunk.i().pair();
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+//
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+// playerchunk.getClass();
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+// mailbox.a(ChunkTaskQueueSorter.a(runnable, i, () -> 1)); // Paper - final loads are always urgent!
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+// });
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+ // Paper end
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}
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// Paper start
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