Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-14 18:40:10 +01:00
Improve MojangAPI docs and replace @Deprecated with @ApiStatus.Experimental on draft APIs (#8261)
Dieser Commit ist enthalten in:
Ursprung
a15152e96a
Commit
0118c0bd79
@ -3,33 +3,33 @@ package com.destroystokyo.paper.event.brigadier;
|
||||
import com.destroystokyo.paper.brigadier.BukkitBrigadierCommandSource;
|
||||
import com.mojang.brigadier.tree.RootCommandNode;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Warning;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.HandlerList;
|
||||
import org.bukkit.event.player.PlayerEvent;
|
||||
import org.jetbrains.annotations.ApiStatus;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
/**
|
||||
* Fired any time a Brigadier RootCommandNode is generated for a player to inform the client of commands.
|
||||
* You may manipulate this CommandNode to change what the client sees.
|
||||
*
|
||||
* This event may fire on login, world change, and permission rebuilds, by plugin request, and potentially future means.
|
||||
* <p>This event may fire on login, world change, and permission rebuilds, by plugin request, and potentially future means.</p>
|
||||
*
|
||||
* This event will fire before {@link org.bukkit.event.player.PlayerCommandSendEvent}, so no filtering has been done by
|
||||
* other plugins yet.
|
||||
* <p>This event will fire before {@link org.bukkit.event.player.PlayerCommandSendEvent}, so no filtering has been done by
|
||||
* other plugins yet.</p>
|
||||
*
|
||||
* WARNING: This event will potentially (and most likely) fire twice! Once for Async, and once again for Sync.
|
||||
* <p>WARNING: This event will potentially (and most likely) fire twice! Once for Async, and once again for Sync.
|
||||
* It is important that you check event.isAsynchronous() and event.hasFiredAsync() to ensure you only act once.
|
||||
* If for some reason we are unable to send this asynchronously in the future, only the sync method will fire.
|
||||
* If for some reason we are unable to send this asynchronously in the future, only the sync method will fire.</p>
|
||||
*
|
||||
* Your logic should look like this:
|
||||
* if (event.isAsynchronous() || !event.hasFiredAsync()) { do stuff }
|
||||
* <p>Your logic should look like this:
|
||||
* {@code if (event.isAsynchronous() || !event.hasFiredAsync()) { // do stuff }}</p>
|
||||
*
|
||||
* If your logic is not safe to run asynchronously, only react to the synchronous version.
|
||||
* @deprecated Draft API - Subject to change until confirmed solves desired use cases
|
||||
* <p>If your logic is not safe to run asynchronously, only react to the synchronous version.</p>
|
||||
*
|
||||
* <p>This is a draft/experimental API and is subject to change.</p>
|
||||
*/
|
||||
@Deprecated
|
||||
@Warning(false)
|
||||
@ApiStatus.Experimental
|
||||
public class AsyncPlayerSendCommandsEvent <S extends BukkitBrigadierCommandSource> extends PlayerEvent {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
@ -43,14 +43,18 @@ public class AsyncPlayerSendCommandsEvent <S extends BukkitBrigadierCommandSourc
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The full Root Command Node being sent to the client, which is mutable.
|
||||
* Gets the full Root Command Node being sent to the client, which is mutable.
|
||||
*
|
||||
* @return the root command node
|
||||
*/
|
||||
public RootCommandNode<S> getCommandNode() {
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return If this event has already fired asynchronously.
|
||||
* Gets if this event has already fired asynchronously.
|
||||
*
|
||||
* @return whether this event has already fired asynchronously
|
||||
*/
|
||||
public boolean hasFiredAsync() {
|
||||
return hasFiredAsync;
|
||||
|
@ -10,8 +10,9 @@ import org.bukkit.event.player.PlayerEvent;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
/**
|
||||
* Called when sending Suggestions to the client. Will be called asynchronously if a plugin
|
||||
* marks the AsyncTabComplete event handled asynchronously, otherwise called synchronously.
|
||||
* Called when sending {@link Suggestions} to the client. Will be called asynchronously if a plugin
|
||||
* marks the {@link com.destroystokyo.paper.event.server.AsyncTabCompleteEvent} event handled asynchronously,
|
||||
* otherwise called synchronously.
|
||||
*/
|
||||
public class AsyncPlayerSendSuggestionsEvent extends PlayerEvent implements Cancellable {
|
||||
|
||||
@ -28,21 +29,27 @@ public class AsyncPlayerSendSuggestionsEvent extends PlayerEvent implements Canc
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The input buffer sent to request these suggestions
|
||||
* Gets the input buffer sent to request these suggestions.
|
||||
*
|
||||
* @return the input buffer
|
||||
*/
|
||||
public String getBuffer() {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The suggestions being sent to client
|
||||
* Gets the suggestions to be sent to client.
|
||||
*
|
||||
* @return the suggestions
|
||||
*/
|
||||
public Suggestions getSuggestions() {
|
||||
return suggestions;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param suggestions The suggestions to be sent to client if need to change them
|
||||
* Sets the suggestions to be sent to client.
|
||||
*
|
||||
* @param suggestions suggestions
|
||||
*/
|
||||
public void setSuggestions(Suggestions suggestions) {
|
||||
this.suggestions = suggestions;
|
||||
@ -57,7 +64,7 @@ public class AsyncPlayerSendSuggestionsEvent extends PlayerEvent implements Canc
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancels sending suggestions to the client
|
||||
* Cancels sending suggestions to the client.
|
||||
* {@inheritDoc}
|
||||
*/
|
||||
@Override
|
||||
|
@ -5,24 +5,23 @@ import com.destroystokyo.paper.brigadier.BukkitBrigadierCommandSource;
|
||||
import com.mojang.brigadier.tree.ArgumentCommandNode;
|
||||
import com.mojang.brigadier.tree.LiteralCommandNode;
|
||||
import com.mojang.brigadier.tree.RootCommandNode;
|
||||
import org.bukkit.Warning;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.HandlerList;
|
||||
import org.bukkit.event.server.ServerEvent;
|
||||
import org.jetbrains.annotations.ApiStatus;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
/**
|
||||
* Fired anytime the server synchronizes Bukkit commands to Brigadier.
|
||||
*
|
||||
* Allows a plugin to control the command node structure for its commands.
|
||||
* <p>Allows a plugin to control the command node structure for its commands.
|
||||
* This is done at Plugin Enable time after commands have been registered, but may also
|
||||
* run at a later point in the server lifetime due to plugins, a server reload, etc.
|
||||
* run at a later point in the server lifetime due to plugins, a server reload, etc.</p>
|
||||
*
|
||||
* @deprecated Draft API - Subject to change until confirmed solves desired use cases
|
||||
* <p>This is a draft/experimental API and is subject to change.</p>
|
||||
*/
|
||||
@Deprecated
|
||||
@Warning(false)
|
||||
@ApiStatus.Experimental
|
||||
public class CommandRegisteredEvent<S extends BukkitBrigadierCommandSource> extends ServerEvent implements Cancellable {
|
||||
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren