3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/patches/server/0557-Collision-option-for-requiring-a-player-participant.patch

43 Zeilen
2.9 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 14 Nov 2020 16:48:37 +0100
Subject: [PATCH] Collision option for requiring a player participant
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 45931b056abab7c38bc7c6713192be4b62a7e6e4..9b1892a4bb385ab888cf0c11f9a7a84921755803 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -1780,6 +1780,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
2021-06-11 14:02:28 +02:00
public void push(Entity entity) {
if (!this.isPassengerOfSameVehicle(entity)) {
if (!entity.noPhysics && !this.noPhysics) {
+ if (this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof ServerPlayer || this instanceof ServerPlayer)) return; // Paper
2021-06-11 14:02:28 +02:00
double d0 = entity.getX() - this.getX();
double d1 = entity.getZ() - this.getZ();
double d2 = Mth.absMax(d0, d1);
diff --git a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
index 4984b2b3294e425247b595bcf36812728fb4cd16..3f31a3c17ecca6e93b794478129b95ecff4e1a9c 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
2022-06-08 09:30:41 +02:00
@@ -833,6 +833,7 @@ public abstract class AbstractMinecart extends Entity {
2021-06-11 14:02:28 +02:00
public void push(Entity entity) {
if (!this.level.isClientSide) {
if (!entity.noPhysics && !this.noPhysics) {
+ if (!this.level.paperConfig().collisions.allowVehicleCollisions && this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof Player)) return; // Paper
2021-06-11 14:02:28 +02:00
if (!this.hasPassenger(entity)) {
// CraftBukkit start
VehicleEntityCollisionEvent collisionEvent = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
diff --git a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
2022-07-21 21:53:04 +02:00
index 8471c34d02ba5819580754f98ce8cc0b50a0b328..5641a7b5c5e3d93cddabd91703c6f001700c5869 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
2022-06-08 09:30:41 +02:00
@@ -243,6 +243,7 @@ public class Boat extends Entity {
2021-06-11 14:02:28 +02:00
@Override
public void push(Entity entity) {
+ if (!this.level.paperConfig().collisions.allowVehicleCollisions && this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof Player)) return; // Paper
2021-06-11 14:02:28 +02:00
if (entity instanceof Boat) {
if (entity.getBoundingBox().minY < this.getBoundingBox().maxY) {
// CraftBukkit start