2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2021-06-14 00:05:18 +02:00
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index 2822d493500dcd01c26ff5b205da83d8d356e119..bfa91166c18110877f751a5325e59623a05325d0 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2021-06-14 00:05:18 +02:00
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@@ -309,7 +309,7 @@ public class ServerPlayer extends Player {
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2021-06-11 14:02:28 +02:00
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this.stats = server.getPlayerList().getStatisticManager(this);
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this.advancements = server.getPlayerList().getPlayerAdvancements(this);
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this.maxUpStep = 1.0F;
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- this.fudgeSpawnLocation(world);
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+ //this.c(worldserver); // Paper - don't move to spawn on login, only first join
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this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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2021-06-14 00:05:18 +02:00
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@@ -359,7 +359,7 @@ public class ServerPlayer extends Player {
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2021-06-11 14:02:28 +02:00
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}
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// CraftBukkit end
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2021-06-14 00:05:18 +02:00
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- private void fudgeSpawnLocation(ServerLevel world) {
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+ public void fudgeSpawnLocation(ServerLevel world) { // Paper - private -> public
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BlockPos blockposition = world.getSharedSpawnPos();
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2021-06-11 14:02:28 +02:00
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if (world.dimensionType().hasSkyLight() && world.serverLevelData.getGameType() != GameType.ADVENTURE) { // CraftBukkit
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@@ -527,7 +527,7 @@ public class ServerPlayer extends Player {
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position = Vec3.atCenterOf(((ServerLevel) world).getSharedSpawnPos());
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}
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this.level = world;
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- this.setPos(position.x(), position.y(), position.z());
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+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
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}
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this.gameMode.setLevel((ServerLevel) world);
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index f98a1c32e0c209473cf7268cbd8245ab9c134d28..18485689bcbf7818c3ca5b82086acef51888603b 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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2021-06-14 00:05:18 +02:00
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@@ -207,6 +207,8 @@ public abstract class PlayerList {
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2021-06-11 14:02:28 +02:00
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worldserver1 = worldserver;
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}
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2021-06-14 00:05:18 +02:00
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+ if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
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2021-06-11 14:02:28 +02:00
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+
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player.setLevel(worldserver1);
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String s1 = "local";
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2021-06-14 00:05:18 +02:00
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