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Paper/patches/api/0184-Add-PlayerAttackEntityCooldownResetEvent.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nossr50 <nossr50@gmail.com>
Date: Thu, 26 Mar 2020 19:30:58 -0700
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..2cd5c9c344cacbabe64dae8ec87babb506b5fb09
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--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
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@@ -0,0 +1,77 @@
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+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.ApiStatus;
+import org.jspecify.annotations.NullMarked;
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+
+/**
+ * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
+ */
+@NullMarked
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+public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Entity attackedEntity;
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+ private final float cooledAttackStrength;
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+
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+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerAttackEntityCooldownResetEvent(final Player player, final Entity attackedEntity, final float cooledAttackStrength) {
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+ super(player);
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+ this.attackedEntity = attackedEntity;
+ this.cooledAttackStrength = cooledAttackStrength;
+ }
+
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+ /**
+ * Get the value of the players cooldown attack strength when they initiated the attack
+ *
+ * @return returns the original player cooldown value
+ */
+ public float getCooledAttackStrength() {
+ return this.cooledAttackStrength;
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+ }
+
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+ /**
+ * Returns the entity attacked by the player
+ *
+ * @return the entity attacked by the player
+ */
+ public Entity getAttackedEntity() {
+ return this.attackedEntity;
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+ }
+
+ /**
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+ * {@inheritDoc}
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+ * <p>
+ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
+ */
+ @Override
+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
+
+ /**
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+ * {@inheritDoc}
+ * <p>
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+ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
+ */
+ @Override
+ public void setCancelled(final boolean cancel) {
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+ this.cancelled = cancel;
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+ }
+
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+ @Override
+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
+
+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
+}